When I’m tired, bored, depressed or, most commonly, a combination of all three, there’s something that I occasionally like to do.
Once I’ve cleaned up the mess from doing that, I like to delve into what I will euphemistically refer to as my vast collection of digitally preserved retro video games and pick something at semi-random. I’ll scroll through a platform I typically don’t give a lot of attention to, pick out something that I probably wouldn’t typically make the choice to play under normal circumstances, and then give it an honest go.
And so it was that as last week drew to a close and Friday evening became Friday night, I found myself playing Digital Eclipse’s official Game Boy Colour adaptation of the classic Disney movie Alice in Wonderland. A couple of hours later, I’d accidentally beaten the damn thing, and I didn’t feel the slightest bit sorry.
Continue reading Alice in Wonderland: Curiously Entertaining
One of the things I miss the most about eras of gaming gone by is the way that different platforms had their own distinct capabilities — and, by extension, their own distinctive look and feel for their software.
On the flip side, one of the things I enjoy the most about gaming today is the fact that a lot of developers are very keen to pay tribute and homage to these platforms of the past while incorporating modern design philosophies. In many ways, this idea of “enhanced retro” gives us the best of both worlds — the comfort of a classic platform’s familiar aesthetic, coupled with all the things developers and players alike have learned over the course of gaming’s history.
A great example of this at work is Petal Crash, a new puzzle game from Friend & Fairy, published by Freedom Planet developer Galaxy Trail. Let’s take a closer look!
Continue reading Petal Crash: Like the Game Boy Colour Never Left