Tag Archives: JAST USA

From The Archives: Man, I Feel Like a Woman… Oh, Wait

What would you do if you suddenly found that you’d changed sex?

That’s the core question in Crowd’s X-Change, localized for us Westerners by Peach Princess. At heart, it’s an interesting question and, frankly, one that I have found myself pondering in quieter moments — as, I’m sure, have many of you reading this, regardless of whether you identify as male or female, or even if you’ve taken that next step and started to explore your gender identity further.

Either way, wondering if the “grass is greener,” so to speak, is a fundamental part of human nature, so of course I was always going to jump at the opportunity to play something that explored these themes.

What I found was… hmm. Perhaps not the best example of a visual novel you’ll ever come across, to say the least, though it is at least something that warrants a certain amount of discussion, if only because it’s quite a well-known title.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Aselia the Eternal’s World Made of Words

I’m an RPG fan, and yet I typically find myself drawn to more linear experiences rather than open-world affairs.

Specifically, I often find that the richly-detailed worlds of titles like Skyrim leave me cold due to their lack of “personality”, for want of a better word — they may be beautiful to look at and packed with things to do, but there’s no emotional connection there.

I’d like to expand on this a little for this week’s READ.ME column, with particular regard to Aselia the Eternal, which we last looked at a couple of weeks ago.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Aselia the Eternal and the Balance of Story and Game

A few weeks ago, we spent this column discussing the reason why we play different types of game.

The answer is, of course, different for everyone, but in the case of visual novel fans, most people will cite “story” as their main motivation to continue — even if the actual “gameplay” side of the title is left significantly wanting in the eyes of some people.

Take the title My Girlfriend is the President, which we discussed a while back, for example — in that game, once you’ve chosen which of the game’s four “paths” you’re going to undertake, there are absolutely no decisions to make that have any impact on the way the story ends at all, and yet that does not stop it from being a hugely entertaining and satisfying experience.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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Waifus I Have Loved

As Valentine’s Day rolls around once again, I find myself keenly aware that not everyone in this world is fortunate enough to be blessed with a partner, lover, spouse or otherwise significant other as understanding, tolerant and patient as my good wife.

At times like this, a man often turns to solace in the arms of a waifu — hell, even if you do have a partner, lover, spouse or otherwise significant other as understanding, tolerant and patient as my good wife, sometimes a man still turns to solace in the arms of a waifu.

But the process of picking a waifu is not a scientific one, nor is it as simple as seeing an attractive woman and feeling a sexual attraction. It is, for many, a deeper sense of connection with a character on an emotional level; a desire for that character to be real and part of one’s life.

Or it might just be a bit of dumb, silly fun. Either way, here are ten waifus I’ve loved over the years.

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From the Archives: Thou Art the Innocent Blade, Demonbane!

“From the hate-scorched sky, with righteous anger in our hearts, we draw forth the sword that smites Evil! Thou art the innocent blade! DEMONBANE!”

This is one of the most iconic, regularly-occurring quotes from Nitroplus’ visual novel Deus Machina Demonbane, and it doesn’t get any less thrilling each time you hear it — even as the game stretches on and on well past the 20-hour mark.

By the end of the game, you’ll be triumphantly bellowing it along with protagonists Kurou and Al as they prepare, once again, to smite Evil with the titular metal monster.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: Politics Has Never Been So Moe

It occurred to me while compiling last week’s entry on the subject of “genre” that most of the visual novels I have personally played to date (Editor’s Note: at the time of original writing, 2012) have been rather “serious” affairs, dealing with delicate social and psychological issues, more often than not in a respectful, sensible manner.

So it was with some trepidation that I fired up Alcot’s My Girlfriend is the President, an English language release from JAST (Editor’s Note: sadly, seemingly out of print at the moment) and, to my knowledge, the first explicitly “comedy” VN I have personally encountered. (Editor’s Note: again, in 2012)

The premise of the game is absurd in the inimitable manner that only the Japanese can pull off with any confidence: aliens crash-land on “Nippon” (all country names in the game are bastardisations of their real-life equivalents except, oddly, for France), which wipes out the existing government. Then, wracked with guilt, said aliens decide to rebuild society and brainwash everyone as if nothing had happened.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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From the Archives: A Question of Genre

How do you describe a piece of interactive entertainment? Chances are the first thing you mention is the way it plays, or the supposed “genre” it is part of.

Final Fantasy is a JRPG; Gears of War is a third-person shooter; Mario games are platformers. And this isn’t only true for mainstream games, either — even the most esoteric indie games tend to be described in terms of their mechanics. Fez is a puzzle-platformer; The Binding of Isaac is a roguelike shooter; Minecraft is an open-world building and survival sim.

While you may then elaborate on that by describing the setting — sci-fi, fantasy, cartoonish crazytown — it’s highly likely that this is not the first thing you mention. Interactive entertainment is pretty much the only artistic medium in which we do this.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

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