Microsoft Flight Simulator is the new “can it run Crysis?” game in terms of the demand it places on one’s hardware, but aside from that it’s also one of the most impressive, ambitious, sprawling pieces of interactive entertainment ever created.
Providing you with literally the entire world to explore — and in a jaw-dropping level of detail, too — there’s the potential for limitless enjoyment here, whether you’re a seasoned virtual pilot or a newcomer to simulated civil aviation.
Sit back, fasten your seatbelt and let’s go on a flight, as I demonstrate some aspects of this massive simulation on a virtual flight from the village where I grew up to the city where I live now. And don’t forget to subscribe on YouTube for more!
Steam has reinstated Bokuten after investigation confirmed the issue with the missed (and inaccessible) CGs mentioned below. This article remains relevant, however, because Steam’s treatment of MangaGamer in this incident was totally unacceptable. Original article follows.
Steam is the largest, most well-established PC gaming platform out there. For many gamers, “PC gaming” and “Steam” are pretty much synonymous.
To put it another way, in much the same way that Grandma thinks that Facebook is “the Internet”, there are many people out there who don’t look beyond Steam as a place to buy new games. And while there are perfectly valid reasons to favour Steam — its social features are pretty good, its frequent sales make gaming very affordable and it’s where you’ll find the largest communities for many online games — there are certain parts of the industry that are being treated extremely poorly by the platform.
One of those is the localised Japanese visual novel sector, which frequently finds itself the victim of Valve’s seemingly amorphous content policies. So it’s time we looked at what we, as a community, can perhaps do a bit differently.
Continue reading Steam’s Inconsistency is Hurting Visual Novels – How We Can Help
The mid ’90s was a great time to be playing PC games. It was a time when the platform was really starting to find its feet, and it saw a variety of innovations in lots of different genres that we’re still feeling the effects of today.
Enter Descent from Parallax Software, then — a fully texture-mapped, polygonal, 3D, six-degrees-of-freedom first-person shooter that plonked you in the cockpit of a spacecraft and taskes you with blowing up a series of mining installations from within. There really was nothing quite like it at the time.
It’s a game that’s held up extraordinarily well over the years and is still a ton of fun in the 21st century. Check out the video below, and don’t forget to subscribe on YouTube for more!