I’m an RPG fan, and yet I typically find myself drawn to more linear experiences rather than open-world affairs.
Specifically, I often find that the richly-detailed worlds of titles like Skyrim leave me cold due to their lack of “personality”, for want of a better word — they may be beautiful to look at and packed with things to do, but there’s no emotional connection there.
I’d like to expand on this a little for this week’s READ.ME column, with particular regard to Aselia the Eternal, which we last looked at a couple of weeks ago.
This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Aselia the Eternal’s World Made of Words