Steam has reinstated Bokuten after investigation confirmed the issue with the missed (and inaccessible) CGs mentioned below. This article remains relevant, however, because Steam’s treatment of MangaGamer in this incident was totally unacceptable. Original article follows.
Steam is the largest, most well-established PC gaming platform out there. For many gamers, “PC gaming” and “Steam” are pretty much synonymous.
To put it another way, in much the same way that Grandma thinks that Facebook is “the Internet”, there are many people out there who don’t look beyond Steam as a place to buy new games. And while there are perfectly valid reasons to favour Steam — its social features are pretty good, its frequent sales make gaming very affordable and it’s where you’ll find the largest communities for many online games — there are certain parts of the industry that are being treated extremely poorly by the platform.
One of those is the localised Japanese visual novel sector, which frequently finds itself the victim of Valve’s seemingly amorphous content policies. So it’s time we looked at what we, as a community, can perhaps do a bit differently.
Continue reading Steam’s Inconsistency is Hurting Visual Novels – How We Can Help
[UPDATE 22/06/2019: The Expression: Amrilato is now available on Steam! See this blog post by MangaGamer for further details. I’m leaving this story up, as the discussion points it raised remain pertinent.]
I don’t normally cover “news” here on MoeGamer, but this is something I think it’s important to talk about right now.
Prolific publisher and localiser MangaGamer announced today that its thoroughly intriguing-sounding visual novel The Expression: Amrilato, a game that combines a romantic yuri narrative with educational, linguistic content approved by Japan’s National Esperanto Association, had been released on its own storefront and GOG.com.
The game was also intended to release on Valve’s popular Steam storefront but it, like many other Japanese games and visual novels, has fallen foul of the company’s ill-defined policies regarding acceptable game content. Let’s talk about that.
Continue reading Educational Esperanto Visual Novel Struggles with Valve’s Amorphous Content Policies
I’m just back from holiday and my podcasting partner in crime Chris has just departed on a trip, so it’s a short episode this time around… but an important one.
If you’ve been paying attention to social media today, you’ll doubtless have seen that there has been some concern over Valve’s apparent change of policy over adult content… or at least titles that have ties to adult content.
Hit the jump for the full episode.
Continue reading The MoeGamer Podcast: Episode 2 – No Sex Please, We’re Valve