Those of you who enjoy visual novels have probably come up against at least one gamer friend who has refused to even entertain the possibility of exploring this interesting medium on the grounds that it’s “too much text” and/or “not enough gameplay.”
In fact, in several cases, visual novels which have hit “mainstream” platforms such as the Nintendo DS have found themselves saddled with middling or low review scores on these grounds — usually indicating that the reviewer has missed the point of the experience somewhat or is unfamiliar with this type of game.
So what I thought I’d do today is outline some reasons why exploring visual novels is a worthwhile use of your time.
This article was originally published on Games Are Evil in 2013 as part of the site’s regular READ.ME column on visual novels. It has been edited and republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Reasons to Read
How do you describe a piece of interactive entertainment? Chances are the first thing you mention is the way it plays, or the supposed “genre” it is part of.
Final Fantasy is a JRPG; Gears of War is a third-person shooter; Mario games are platformers. And this isn’t only true for mainstream games, either — even the most esoteric indie games tend to be described in terms of their mechanics. Fez is a puzzle-platformer; The Binding of Isaac is a roguelike shooter; Minecraft is an open-world building and survival sim.
While you may then elaborate on that by describing the setting — sci-fi, fantasy, cartoonish crazytown — it’s highly likely that this is not the first thing you mention. Interactive entertainment is pretty much the only artistic medium in which we do this.
This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: A Question of Genre