Tag Archives: moe

Rod Land: A Personal Story

As I type this, one of my longstanding gaming prayers has just been answered: Jaleco’s Rod Land, one of my favourite games of all time, has just got an Arcade Archives release on Switch and PlayStation 4. This is, to my knowledge, the first time the original arcade game has ever been rereleased on any platform. It even lets you start straight at the “sequel” set of levels if you want to.

I’ve written about Rod Land before — as well as showing the excellent Atari ST version in the Atari A to Z series — but what I haven’t done is share a personal story about why this game is especially important to me. And why, in retrospect, the first time I encountered it was probably a defining experience for me, not just in terms of gaming, but also in terms of things like self-expression, self-perception, taste and perhaps even a touch of gender identity, too.

So indulge me a moment, dear reader, and I’ll tell you why Rod Land means so much to me.

Continue reading Rod Land: A Personal Story

The MoeGamer Awards 2018: The Old Flame Award

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!

One’s first love is a powerful thing. Often it influences the way you feel about all sorts of things for the rest of your life — sometimes without you realising it.

Rediscovering one’s first love can go in one of a few ways. You can find yourself wondering what on Earth you were thinking. You can recall exactly what caused you to fall in love in the first place. Or you can be delighted to find that your first love has actually been making something of themselves, and is ready to provide you with some all-new entertainment that is simultaneously fresh and familiar.

This metaphor is getting slightly tortured, but regardless, this latter option is what today’s award is all about.

And the winner is…

Continue reading The MoeGamer Awards 2018: The Old Flame Award

Nekopara: Introduction

This article is one chapter of a multi-part Cover Game feature!
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Nekopara (or “Cat’s Paradise”, if you prefer) is a series of catgirl-centric visual novels that has become a genuine worldwide phenomenon since its launch in 2014.

Since the release of first game Nekopara vol. 1, developer Nekoworks has brought out roughly one new installment a year, beginning with the short fandisc prequel Nekopara vol. 0 in 2015 before continuing with vol. 2 and vol. 3 in 2016 and 2017 respectively.

Unusually for a visual novel, the whole Nekopara series has seen simultaneous worldwide releases since its inception rather than releasing in its native territories first then localising later. This has helped fans across the world enjoy its lightweight slice-of-life comedy together, and has almost certainly been a huge contributing factor in making it so popular in both the East and West.

We’re going to start our look at the series with a broad exploration of where the catgirl phenomenon as a whole came from, and how Nekopara fits in with all that.

Continue reading Nekopara: Introduction

From the Archives: Drawing the Line

Any dedicated JRPG fan will know what an uphill struggle it is to get people who have found themselves drifting away from the genre to actually play one of your favorite games.

All too often, people are keen to dismiss the whole genre as “Japanese bullshit” at best, depraved disgusting sexist paedophilic misogynist nonsense at worst.

Ever-determined and ever-optimistic, I took to a Google+ community (Editor’s Note: I know, I know, this ages this article a bit) I’m a member of that represents a small but diverse cross-section of gamers from all across the world, covering a broad spectrum of ages, experience levels and tastes, and I posed them a question. You can read an archive of the whole thread here if you like, but I’ll summarize my findings below.

This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Drawing the Line

From the Archives: Politics Has Never Been So Moe

It occurred to me while compiling last week’s entry on the subject of “genre” that most of the visual novels I have personally played to date (Editor’s Note: at the time of original writing, 2012) have been rather “serious” affairs, dealing with delicate social and psychological issues, more often than not in a respectful, sensible manner.

So it was with some trepidation that I fired up Alcot’s My Girlfriend is the President, an English language release from JAST (Editor’s Note: sadly, seemingly out of print at the moment) and, to my knowledge, the first explicitly “comedy” VN I have personally encountered. (Editor’s Note: again, in 2012)

The premise of the game is absurd in the inimitable manner that only the Japanese can pull off with any confidence: aliens crash-land on “Nippon” (all country names in the game are bastardisations of their real-life equivalents except, oddly, for France), which wipes out the existing government. Then, wracked with guilt, said aliens decide to rebuild society and brainwash everyone as if nothing had happened.

This article was originally published on Games Are Evil in 2012 as part of the site’s regular READ.ME column on visual novels. It has been republished here due to Games Are Evil no longer existing in its original form.

Continue reading From the Archives: Politics Has Never Been So Moe