Category Archives: One-Shots

One-off articles about games, cultural phenomena, anime and anything else that isn’t getting the Cover Game treatment.

An Open Letter to Kenichiro Takaki, Marvelous Games and All Producers of Games with Fanservice

A recent article published by PlayStation Lifestyle suggested that Senran Kagura creator Kenichiro Takaki has considered toning down the fanservice elements of his most famous series.

Speaking with the site, Takaki-san reportedly said that he had pondered this possibility “a little bit… the game started out very small and that was the big selling point in order to move units. Now that the franchise has grown and is getting more popular, it might be worth considering having features that differ depending on where it’s being sold. That way it might be able to sell better in certain regions where it would be problematic to have that kind of content.”

He did, however, also note that “there are also reviews that ignore the games due to the sexual content, and write it off from the start, so those aren’t very helpful. If you’re going to write it off due to a main component then that game just isn’t for you, and that review isn’t really useful as feedback.”

I’d like to take this opportunity to address Takaki-san, Marvelous Games and any other content creators who make fanservice part of their work, and reassure them that their work is welcome, enjoyed and appreciated by fans of all descriptions from across the world.

Continue reading An Open Letter to Kenichiro Takaki, Marvelous Games and All Producers of Games with Fanservice

Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”

This week, Destructoid’s Jed Whitaker posted a review of Valkyrie Drive Bhikkuni, a PC port of a Vita game produced by Senran Kagura creator Kenichiro Takaki’s new studio Honey Parade Games.

The review, such as it was, angered a lot of people — and with good reason, since it began with the headline “Dynasty Warriors for paedophiles” (later edited to “Dynasty Warriors for aspiring paedophiles” and finally “Dynasty Warriors for aspiring paedobears”) and didn’t improve from there, demonstrating throughout that Whitaker was unwilling to engage with the game in good faith and raising serious questions about his professional rigour in covering a title.

Whitaker’s article isn’t the first to follow this mould; it’s just the latest. But it’s a problem. It’s more than just “bad games journalism” — something that can be laughed off. It’s a problem that needs to be tackled.

Continue reading Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”

Summer Sale Time Again

Yes, it’s that time of year again when a million credit cards cry out in anguish: the Steam Summer Sale.

So what better excuse to look back over some of the games we’ve discussed here on MoeGamer, and point you in the direction of an opportunity to acquire them at reduced rates? None, that’s right, there’s no better excuse.

Before we kick off, I’ll just take a moment to remind you (or perhaps inform you, if you haven’t been paying attention) that MoeGamer has a Steam Curator page, where I do my best to include all the PC versions of games we talk about here. You can check it out here (or use the link in the left sidebar/down at the bottom if you’re on mobile) — though at the time of writing note that the Steam servers are, as usual, taking a good ol’ pounding at the hands of bargain hunters, so you may have to reload once or twice.

Without further ado then, let’s check out some fun times you can have for considerably less than their normal price, in no particular order. (And if you’re reading this after the sale’s already over… these games are still well worth picking up!)

Continue reading Summer Sale Time Again

Some Thoughts on Localisation

Localisation is, it seems, a somewhat thorny issue these days — but it’s one worth discussing.

Before I begin today, I’d like to emphasise that by no means am I attempting to present a “definitive” opinion here. By its very nature, this is a topic that is highly subjective and a matter of opinion, and that means you may not agree with my views. And that is, of course, fine; all I’m attempting to do here is to highlight one possible perspective and provide some food for thought on a complex issue with no “right” answers.

Preamble over and done with, then; let’s talk about localisation, beginning with a little personal context that may go some distance towards explaining why I feel the way I do about all this.

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Happy Birthday, Asami Imai

Today, March 16, is the birthday of Japanese voice actress Asami Imai, one of the most distinctive, recognisable voices in modern Japanese entertainment.

Since her debut in 1999, she has racked up an impressive number of roles to her name across a variety of different media. Among enthusiasts of Japanese gaming, she’s probably best known for her roles as Noire in the Neptunia series, Makise Kurisu in the Steins;Gate visual novels, and Ikaruga in the Senran Kagura series.

She’s had an interesting career, for sure — so let’s take a look at it!

Continue reading Happy Birthday, Asami Imai

Kizuna Ai: A Perfect Parody

As someone who writes a lot of long-form pieces — and someone who is an old fart — I’ve never quite latched on to the appeal of “YouTubers”.

Don’t get me wrong, I understand the value of having the opportunity to “get to know” someone via the videos they put out or, in the case of gaming-centric YouTube channels, to see how games look, play and “feel” before purchasing them, I’ve just always been someone who preferred to enjoy content about the things I’m interested through the written word rather than watching or listening to someone.

I say all this to give some context to the following: there’s one YouTuber in particular I have, to my surprise, come to enjoy very much recently. And there’s something rather special about her.

That YouTuber is Kizuna Ai.

Continue reading Kizuna Ai: A Perfect Parody

Summer Lesson: First Impressions

Showcase PlayStation VR title Summer Lesson recently got a physical release in Asia with English subtitles, so I decided to grab a copy and investigate.

As you may recall, the idea of using VR to simulate interpersonal interactions and intimacy is something that I find very interesting indeed, so I was keen to try out this unusual title, and excited to have the opportunity to do so in English.

This morning I strapped on my PlayStation VR, sat comfortably and prepared to spend a virtual week in the company of Hikari Miyamoto. My headset didn’t come off until I’d finished an entire playthrough, at which point I was thoroughly convinced of the value of VR.

Continue reading Summer Lesson: First Impressions

MoeGamer: The Third Birthday

Somehow, I only remembered recently that I actually share a birthday with this little corner of the Internet.

Sure enough, if you check the first ever post on here (complete with old-style Midori and Yumi) you’ll see that it was published on April 29, 2014. That’s three full years of this site being in existence, after it launched on my thirty-third birthday. And while it hasn’t been three years of constant content — the regular posting schedule is something I’ve only introduced relatively recently, beginning with the introduction of Cover Games around this time last year — it’s still quite an achievement in the cutthroat world of “writing about games”.

MoeGamer is something I’ve come to do simply because I enjoy it. But it originally came about as a result of the state of the modern mainstream commercial games press — and how apparently there wasn’t a place for someone like me in it any more, despite working in the field having been a lifelong dream.

So let’s look back at how MoeGamer came to be, why it exists now and why it’s important to me personally.

Continue reading MoeGamer: The Third Birthday

Virtual Intimacy

The arrival of relatively affordable virtual reality solutions has the potential to allow us to explore narrative and characterisation in all-new ways — and I’m especially excited to see what Japan comes up with. 

An oft-cited strength of narrative-centric Japanese interactive entertainment is the sense of “intimacy” it engenders between the player, the protagonist and the core cast. Visual novels in particular are noteworthy for their in-depth explorations of characters and in allowing the player to “ride along” inside the protagonist’s head as they encounter various situations.

So what might virtual reality bring to this kind of experience? It’s an interesting question to ponder, and an exciting prospect to imagine.

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Games & Girls: Embracing the Stereotype

Among the denizens of the Internet, particularly those who are interested in video games, anime and other such nerdy things — especially those nerdy things that are a little outside the mainstream — there’s a strong trend of self-deprecation.

It’s not uncommon to hear people referring to themselves with something akin to “pride” when they describe their own awkwardness, their loneliness, their enjoyment of solitary activities over socialisation and the indulging of their passions in increasingly extravagant manners.

In practice, this sort of self-deprecation has a few different social purposes: firstly, to provide a shared sense of struggling against perceived adversity with fellow “outcasts” and consequently help to form something of a community; secondly, an attempt to prove to themselves and others that, despite what they may apparently believe and/or acknowledge to be their drawbacks, they’re comfortable in themselves; and thirdly, in some cases, simply to try and entertain others through voluntarily creating a sense of schadenfreude about themselves and their life.

Whatever the exact reason for it, it’s this sort of self-consciously lonely nerd stereotype that new episodic visual novel Games & Girls from the heavily Japanese-inspired German outfit Yume Creations fully embraces and begins to explore in its first installment.

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