Any dedicated JRPG fan will know what an uphill struggle it is to get people who have found themselves drifting away from the genre to actually play one of your favorite games.
All too often, people are keen to dismiss the whole genre as “Japanese bullshit” at best, depraved disgusting sexist paedophilic misogynist nonsense at worst.
Ever-determined and ever-optimistic, I took to a Google+ community (Editor’s Note: I know, I know, this ages this article a bit) I’m a member of that represents a small but diverse cross-section of gamers from all across the world, covering a broad spectrum of ages, experience levels and tastes, and I posed them a question. You can read an archive of the whole thread here if you like, but I’ll summarize my findings below.
This article was originally published on Games Are Evil in 2013 as part of the site’s regular Swords and Zippers column on JRPGs. It has been edited and republished here due to Games Are Evil no longer existing in its original form.
Continue reading From the Archives: Drawing the Line
Among the denizens of the Internet, particularly those who are interested in video games, anime and other such nerdy things — especially those nerdy things that are a little outside the mainstream — there’s a strong trend of self-deprecation.
It’s not uncommon to hear people referring to themselves with something akin to “pride” when they describe their own awkwardness, their loneliness, their enjoyment of solitary activities over socialisation and the indulging of their passions in increasingly extravagant manners.
In practice, this sort of self-deprecation has a few different social purposes: firstly, to provide a shared sense of struggling against perceived adversity with fellow “outcasts” and consequently help to form something of a community; secondly, an attempt to prove to themselves and others that, despite what they may apparently believe and/or acknowledge to be their drawbacks, they’re comfortable in themselves; and thirdly, in some cases, simply to try and entertain others through voluntarily creating a sense of schadenfreude about themselves and their life.
Whatever the exact reason for it, it’s this sort of self-consciously lonely nerd stereotype that new episodic visual novel Games & Girls from the heavily Japanese-inspired German outfit Yume Creations fully embraces and begins to explore in its first installment.
Continue reading Games & Girls: Embracing the Stereotype