I like Super Smash Bros. I think. I’m never quite 100% sure.
I do know for a fact I’ve purchased each and every one at launch (with the exception of the N64 original) and, in fact, still own my copies of both Brawl on Wii and …for Wii U on, uh, Wii U. Melee? No, unfortunately; while I’m rebuilding my GameCube collection now I’ve got my original (GameCube-compatible) Wii hooked up to my TV once again, Melee is not a title I’ve particularly prioritised re-acquiring.
Anyway, fact is, I’ve always at least made an honest-to-goodness attempt to like Super Smash Bros. And I’m very much looking forward to Super Smash Bros. Ultimate for Switch, which, at the time of writing, is launching in just over a week. And I intend to spend most of the holiday period playing it!
Continue reading Seasonal Smashing
Before the mess that is today’s Internet, gaming fans were a bit more limited in where they could get their information from.
There were a variety of gaming magazines that came and went over the course of the ’80s, ’90s and early ’00s… but one of the most enduring and memorable publications in British gaming wasn’t even printed on paper.
I’m talking about Digitiser, which ran from 1993 to 2003… and now it’s back as a joyfully chaotic show on YouTube.
Continue reading Digitiser: The Show – The “Gaming Show Broadcasters Are Too Scared to Make”
It’s a personal post today. I’m not going to apologise for that, because it’s important to me, and I’m sure all of you reading this understand that too.
Today, we suffered a great loss in our family: our beloved cat Ruby was in an accident, and passed away. Thankfully we were able to say our goodbyes to her, and now she is resting peacefully.
I wanted to take the opportunity to leave a permanent (well, as permanent as anything on the Internet ever is) record of how much we loved her, and how much she will be missed. Please, join me in celebrating how much this beloved companion — no, this member of our family — meant to us.
Continue reading Goodbye, Ruby
A little while ago, I offered my first impressions on the demo version of Taiko no Tatsujin: Drum ‘n’ Fun! for Nintendo Switch.
I came away from the experience less than enamoured with the game’s motion controls, but starting to understand the appeal of the game when I switched to playing with buttons.
Despite my slightly tepid response to the demo, I came to the conclusion that this was still a game I wanted to support a Western release of… so I splurged on the £90 game-and-drum bundle which comes with a standard copy of the Switch game, and the HORI-made USB drum accessory. Let’s take a closer look!
Continue reading Taiko no Tatsujin Drum ‘n’ Fun: Plastic Drums and Music Most Definitely Mix
You might think the “roguelike” subgenre is oversaturated (it is). You might think the term “roguelike” is widely misused (it is). But that’s not to say there aren’t still good examples of games with roguelike elements being released.
One such example is Xenon Valkyrie+, a game originally developed by Spanish coder Daniel Fernandez Chavez (aka “Diabolical Mind”) and enhanced for its PlayStation 4 and Vita release by solo French developer Fabrice Breton of Cowcat Games. If that pairing sounds familiar, you may recall we looked at their previous collaboration Riddled Corpses EX a while back.
Riddled Corpses EX impressed me a great deal, so when Limited Run Games offered a physical release of Xenon Valkyrie+ a few months ago, I thought I’d jump on it and see what else this dream team could come up with.
Continue reading Xenon Valkyrie+: 16-Bit Procedural Platforming
As regular listeners of The MoeGamer Podcast will know, I greatly enjoy music games, but I’ve never had a chance to play the Taiko no Tatsujin series to date.
Well, I figured, it’s probably time I rectified that situation, isn’t it? Various installments in the series are often held up as all-time classics in the genre, after all. Plus it’s hard to resist that super-cute artwork — which, if you didn’t know, is the inimitable work of Yukiko Yoko, wife of the man who brought the world the Nier series. How’s that for a weird-ass twist?
So it was with some excitement that I downloaded the newly released demo of Taiko no Tatsujin: Drum ‘n’ Fun, one of two parallel games which mark the first time the series has ever officially come to Europe. And… well, read on.
Continue reading Taiko no Tatsujin Drum ‘n’ Fun (Demo): Motion and Music Don’t Mix
If you are one of the many people disappointed in the recent news surrounding Sony cracking down on content with even the slightest whiff of “adultness” about it, you need to start paying attention to the Japanese PC games market if you’re not already.
Parallel to all the kerfuffle surrounding the cancellation of Omega Labyrinth Z and the news that Xseed was being forced to cut out the “Intimacy” feature from the upcoming Senran Kagura Burst Re:Newal, the localised Japanese PC games market has quietly been becoming an even more open and welcoming place to fans of games with adult content than it was already: just recently we’ve seen the release of AliceSoft’s excellent Evenicle on Steam, MangaGamer is continuing to work on English versions of the Rance series… and a long-running, well-received series of fantasy-themed games is getting a much-anticipated localisation.
I’m talking about VenusBlood Frontier, an upcoming Kickstarter-funded localisation project that, as I type this, you have a little over a day to back if it sounds like something you might want to see more of. Hop on over to Kickstarter if you’ve already made your mind up… or read on if you want to know more.
NOTE: For those who care about such things, I am a Kickstarter backer of this project but am otherwise unaffiliated with either Ninetail or JAST USA. Continue reading VenusBlood Frontier: Divine Conquest