With this week marking the release of a new Hatsune Miku game on Nintendo Switch — and it apparently dominating the sales charts somewhat — I thought it was high time we celebrated the world’s most famous Vocaloid.
Miku is an impressive cultural icon in that she transcends context and medium; she’s a genuine superstar who crosses boundaries, brings people together and inspires a considerable amount of passion from creators and fans alike.
Where did she come from? How did this phenomenon come about? Let’s take a closer look.
Continue reading Waifu Wednesday: Hatsune Miku →
Somehow, I only remembered recently that I actually share a birthday with this little corner of the Internet.
Sure enough, if you check the first ever post on here (complete with old-style Midori and Yumi) you’ll see that it was published on April 29, 2014. That’s three full years of this site being in existence, after it launched on my thirty-third birthday. And while it hasn’t been three years of constant content — the regular posting schedule is something I’ve only introduced relatively recently, beginning with the introduction of Cover Games around this time last year — it’s still quite an achievement in the cutthroat world of “writing about games”.
MoeGamer is something I’ve come to do simply because I enjoy it. But it originally came about as a result of the state of the modern mainstream commercial games press — and how apparently there wasn’t a place for someone like me in it any more, despite working in the field having been a lifelong dream.
So let’s look back at how MoeGamer came to be, why it exists now and why it’s important to me personally.
Continue reading MoeGamer: The Third Birthday →