The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas! We’re fast running out of time for this year, but leave a suggestion anyway and I might use it next year!
You know how sometimes you see a game and you think “that looks like fun, but it probably doesn’t have a whole lot to say”?
I should know better than to think like this by this point, as I’ve had my expectations subverted more often than not over the course of the last decade or so, but nevertheless, it still happens; I still sometimes end up surprised by getting both exactly what I expected and a whole bunch of other stuff besides.
Today’s award celebrates a specific game that I took a long time to get around to actually playing… but I’m really glad I finally did.
And the winner is…
Continue reading The MoeGamer 2019 Awards: The Unexpectedly Meaningful Award
This article is one chapter of a multi-part Cover Game feature!
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There’s a convincing argument to be made that a long-running video game franchise has only seen true success when it’s had a video pinball spinoff on a Nintendo platform.
I jest, obviously, but there are a number of fun examples from over the years — primarily direct from Nintendo, it has to be said, what with Metroid, Kirby, Pokémon and Super Mario all getting the bouncing balls treatment.
Senran Kagura is a series about ninja girls, though, so how on Earth could that possibly… oh, you know they’ll find a way. Let’s take a closer look.
Continue reading Senran Kagura Peach Ball: Bump ‘n’ Bounce
Senran Kagura is a longstanding favourite here at MoeGamer, so there was no way I was going to miss out on a shiny new limited edition for a reimagining of the game that started it all.
Marvelous Europe’s limited editions have been consistently good quality in my experience, and they’ve really outdone themselves with this one. The overall packaging quality is excellent, and there’s a variety of really cool goodies in the box just waiting to be enjoyed.
Without further ado, then, let’s take a look inside.
Continue reading What’s in the Box: Senran Kagura Burst Re:Newal Bountiful Beauties Edition
Here in the West, we’re all thoroughly familiar with the idea of furthering your enjoyment of a game by purchasing additional merchandise to celebrate your love of it.
Depending on the game, we might get action figures, posters, comics, books, soundtrack CDs… but rarely something “extra” in the original medium, unless a sequel comes along, or perhaps some DLC.
One thing that Japanese developers and publishers like to do — and which we’re seeing increasing numbers of localised for English-speaking audiences — is produce a “fandisc” for a popular work. And while the idea may seem self-explanatory, I’ve seen plenty of examples of people who don’t quite “get” it.
Continue reading Senran Kagura Reflexions: Shinobi Intimacy
This week, Destructoid’s Jed Whitaker posted a review of Valkyrie Drive Bhikkuni, a PC port of a Vita game produced by Senran Kagura creator Kenichiro Takaki’s new studio Honey Parade Games.
The review, such as it was, angered a lot of people — and with good reason, since it began with the headline “Dynasty Warriors for paedophiles” (later edited to “Dynasty Warriors for aspiring paedophiles” and finally “Dynasty Warriors for aspiring paedobears”) and didn’t improve from there, demonstrating throughout that Whitaker was unwilling to engage with the game in good faith and raising serious questions about his professional rigour in covering a title.
Whitaker’s article isn’t the first to follow this mould; it’s just the latest. But it’s a problem. It’s more than just “bad games journalism” — something that can be laughed off. It’s a problem that needs to be tackled.
Continue reading Destructoid’s Valkyrie Drive Review is More Than Just “Bad Games Journalism”