Declaring anything the “best thing ever” or the “worst thing ever” is a dangerous game, for a variety of reasons.
Tastes change over time. Preferences vary between individuals. One man’s trash is another man’s treasure and all that. And if there’s one thing I’ve learned since starting MoeGamer — well, quite a bit before that, to be honest — it’s that something getting critically panned doesn’t necessarily mean it’s not worth checking out.
It was with this in mind that I was greatly looking forward to investigating the much-maligned 2006 reboot of Sonic the Hedgehog for Xbox 360 and PlayStation 3 — a game that Wikipedia claims (without citation) to be “among the worst games not only in the Sonic series but also in the video game medium.” That sounds like a challenge to me.
Continue reading Sonic the Hedgehog: The Dark Age
Sonic’s earliest forays into 3D are, today, popularly regarded as where things started going “wrong” for the blue blur.
But this is one of those viewpoints that has become so ingrained in popular gaming culture that many people simply take it for granted without actually checking the games out for themselves to determine whether those claims have any veracity to them.
That, as you know, is not what we’re all about here on MoeGamer, so let us make that jump into the third dimension and see exactly what’s up.
Continue reading Sonic the Hedgehog: The Age of Adventure
It’s Sonic month here on MoeGamer, so, well, we gotta do what we gotta do.
The Sonic series as a whole actually has a decent number of fun, cute and sexy female characters, with probably the most well-known of them being Sonic’s not-girlfriend Amy Rose.
With most gamers’ first encounter with her being 1993’s Sonic CD, what you may not know is that she’s actually one of the few Sonic characters to be introduced via media from outside of the video games, before later being incorporated into the main series canon. So let’s take a look at where she came from and who she is!
Continue reading Waifu Wednesday: Amy Rose
“Sonic hasn’t been good for a long time.” “Sonic has never been good.” How many times have we seen articles about Sega’s incredibly popular mascot start this way?
The fact is, despite enduring a consistently more mixed (at times outright cynical and negative) critical reception than longstanding rival Mario from Nintendo, Sonic the Hedgehog still has legions of dedicated fans, and has done since he first appeared on our screens in 1991.
This month, we’re going to be taking a look at a wide variety of Sonic the Hedgehog games from across time, ranging from his first 2D platformer forays up until his more recent 3D adventures… and, of course, his extremely well-received return to 2D in the form of Sonic Mania, the physical Plus release of which was the catalyst for this whole set of features.
Continue reading Sonic the Hedgehog: Introduction