Tag Archives: Yuji Naka

Wii Essentials: Wii Play: Motion

The poor ol’ Wii gets a lot of crap for its numerous minigame compilations, when in fact these releases were a significant part of the system’s appeal.

Minigame compilations provided accessible ways for people less accustomed to games to get accustomed to the Wii’s unusual control scheme, great packages to entertain groups of friends on social occasions… and brilliant opportunities for developers to get a bit weird and creative.

One of the best examples I’ve come across is 2011’s Wii Play: Motion, one of the lesser-known entries in Nintendo’s Wii [x] series, and a game that most people know as “the game you got free with a Wii Remote Plus for a while”.

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Sonic the Hedgehog: The Age of Adventure

Sonic’s earliest forays into 3D are, today, popularly regarded as where things started going “wrong” for the blue blur.

But this is one of those viewpoints that has become so ingrained in popular gaming culture that many people simply take it for granted without actually checking the games out for themselves to determine whether those claims have any veracity to them.

That, as you know, is not what we’re all about here on MoeGamer, so let us make that jump into the third dimension and see exactly what’s up.

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Sonic the Hedgehog: Finding His Feet

So let’s start from the beginning.

The year was 1990. Nintendo was enjoying a protracted period of dominance in the video game market thanks to a combination of high quality games and a highly recognisable mascot in the form of Super Mario. With the release of Super Mario Bros. 3, the company had become seemingly unstoppable. But that didn’t stop Sega from wanting to try.

Sega needed a new mascot. The company’s earlier creation Alex Kidd just wasn’t cutting it any more, since, as a human character, he was perceived as, at best, too similar to Super Mario; at worst, something of a pale imitation. Sega’s CEO at the time, Hayao Nakayama, wanted a character as iconic as Disney’s Mickey Mouse. Oh, what to do?

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