Gal*Gun 2

Sequel to Inti Creates’ rail shooter-cum-dating sim, featuring pheromone-blasting action, demon sucking and all manner of happy lewd funtimes.

Developer: Inti Creates
Publisher: PQube
Available on: PlayStation 4, Switch

Cover Game Articles

Gal*Gun 2: Introduction - Gal*Gun Double Peace was one of the most pleasant surprises I’ve had in my gaming career. Going into it, I already knew I was going to enjoy the inherently silly concept of “shooting” cute girls with pheromones until they collapsed in a quasi-orgasmic state, but what I wasn’t quite prepared for was the fact that … Continue reading Gal*Gun 2: Introduction
Gal*Gun 2: A Strange and Sexy Little World - A game where you blast cute girls to quasi-orgasmic ecstasy while attempting to fend off the mischief of a cheeky young demon might not sound like the sort of experience that would have good worldbuilding, but the Gal*Gun series as a whole is full of surprises. It’s clear that developer Inti Creates has taken a … Continue reading Gal*Gun 2: A Strange and Sexy Little World
Gal*Gun 2: Asking the Important Questions - In any creative work involving a cast of more than one female character — particularly if said work is of Japanese origin — there is one question that is, to some people, seemingly of greater importance than any other. I am, of course, talking about Who Is Best Girl, an eternally raging debate that no-one … Continue reading Gal*Gun 2: Asking the Important Questions
Gal*Gun 2: Narrative, Themes and Characterisation - Much like its predecessor, Gal*Gun 2 has a surprising amount going on its story — much more so than its seemingly fanservice-laden premise might lead you to believe. While the previous game Gal*Gun Double Peace explored the idea of fallibility, and the fact that no two people cope with the knowledge that they are not and can … Continue reading Gal*Gun 2: Narrative, Themes and Characterisation
Gal*Gun 2: A Fond Farewell - It’s almost time to say goodbye to Sakurazaki Academy — at least until our next visit — but I couldn’t leave without showing at least a bit of appreciation for some more of the extended cast. As you’ll hopefully recall, Gal*Gun 2 includes a feature known as “Rendezvous”, where once you’ve acquired the phone numbers of any … Continue reading Gal*Gun 2: A Fond Farewell

Other Articles about Gal*Gun 2

Waifu Wednesday: Nanako Tamasaki - A good mainstay of any slice-of-life love story is the “childhood friend” character. And while Gal*Gun 2 isn’t exactly your typical slice-of-life in many ways, heroine Nanako certainly fulfils this role very pleasingly. Introduced right from the outset as the girl who sits next to you in class, and someone with whom you have a … Continue reading Waifu Wednesday: Nanako Tamasaki
Waifu Wednesday: Risu the Angel - Japanese games have a number of different ways of handling narratives from a first-person perspective. The typical “visual novel” approach allows the player to ride along inside the protagonist’s head, being privy to their innermost thoughts as well as the things they say out loud. But in other instances where this approach has not been … Continue reading Waifu Wednesday: Risu the Angel
Waifu Wednesday: Chiru Kondo - You know sometimes you see a character and immediately know you’re going to be into them? Yeah, that was me and Chiru, one of the two new main heroines from Gal*Gun 2. My immediately positive reaction to her was before I even knew what sort of person she was through playing the game, though I … Continue reading Waifu Wednesday: Chiru Kondo
The MoeGamer Podcast: Episode 1 – The Goosebump Effect - After the positive response to our pilot episode, my good friend Chris Caskie and I recorded a brand new podcast for you to enjoy! We’re aiming for the MoeGamer podcast to be a bi-weekly sort of thing, but whether or not that is practical will, of course, depend on availability for Chris, me and anyone … Continue reading The MoeGamer Podcast: Episode 1 – The Goosebump Effect
Waifu Wednesday: Kurona - We’re about to kick off a month of Gal*Gun 2 funtimes… so what better time to celebrate one HELL of a girl? Kurona is the antagonist in both Gal*Gun Double Peace and Gal*Gun 2, and a favourite waifu of Matt Papa from developer Inti Creates. It’s not hard to figure out why people find her so appealing… but … Continue reading Waifu Wednesday: Kurona
The MoeGamer Podcast: Pilot Episode – Sega, Sega, Sega - I’ve been talking about doing some sort of podcast with my good friend and longtime supporter Chris Caskie for some time… and last weekend we finally got around to it! After the jump (and on YouTube), you’ll find the pilot episode of a new MoeGamer podcast that will hopefully become a semi-regular thing! How regular … Continue reading The MoeGamer Podcast: Pilot Episode – Sega, Sega, Sega
What’s in the Box: Gal*Gun 2 “Free Hugs” Edition - Next month on MoeGamer is all about Gal*Gun 2, but in the meantime I couldn’t resist sneaking a peek in the shiny new limited edition box. Publisher PQube and its partners at Rice Digital have put out some really nice (and affordable) limited editions over the last couple of years, so I was more than … Continue reading What’s in the Box: Gal*Gun 2 “Free Hugs” Edition


Tips and Tricks

Here’s how to get all the endings. If you seem to be “stuck” at a given point, you either need to earn more Demon Buster points by completing Free or Side missions, or simply to wait until the next day. Be sure to check all around you in the classroom between missions for event triggers, particularly if you’re trying to complete Nanako’s events.

For both Chiru and Nanako, you’ll need to feed them snacks several times to unlock their first few events. Continue giving them snacks at every opportunity until you receive the message “I think she likes me plenty already”, at which point you should be good to go for all their remaining events and stages.

Note that all the endings are much easier to get in New Game+, because your Demon Buster Points total carries across.

Normal Ending

Play through the game until you have your second fight against Kurona. Return home after the battle. Getting to this point means that you’ve met Risu’s quota and cleared the game’s main objective. Skip to the final day without doing anything else if you want to see this ending.

Risu Ending

After unlocking the Normal ending, continue earning Demon Buster points until you get a message from Risu where she says she’s not feeling great. Complete the Doki-Doki Mode mission with Risu and the Risu ending will unlock when you get home. Again, skip to the final day without doing anything else to see this ending.

“A” Endings

Both Chiru and Nanako have two endings. To unlock their “A” endings, complete their series of events and side missions (including a Doki-Doki Mode mission with them) before you complete the Doki-Doki Mode mission with Risu that would unlock the Risu ending. Or, if you really want to be safe, don’t Doki-Doki with Risu at all.

You can only see one “A” ending or the other; as part of the two characters’ stories, they will temporarily leave towards the end of their respective narrative arcs, and only one of them will come back if you’ve been pursuing both!

Important note: If Chiru goes away, you will not be able to upgrade your Goggles or Demon Sweeper for the rest of the playthrough! She’ll be back in New Game+ or if you start a new game — but you won’t carry across any unused parts. There are more than enough parts available to fully upgrade both items over the course of several playthroughs (you usually get some after the second Kurona fight) but note the parts you get from Anita Bellman’s final “scavenger hunt” Free mission can only be obtained once despite the mission being repeatable, so if you want a good early upgrade, complete this mission before Chiru goes away.

“B” Endings

Complete the conditions for the Risu Ending, including Doki-Doki Mode with Risu, then continue the game instead of skipping to the final day and complete either Nanako or Chiru’s sequence of events and side missions. To unlock the “B” ending for your waifu, you’ll need to complete a third fight against Kurona in a mission called “Kurona’s Return” which will appear after you Doki-Doki with the lucky lady. Return home and skip to the final day to see this ending.

Note that much like the “A” endings, you can only see one “B” ending per playthrough.

Doki-Doki Ending

Complete the conditions for the Risu Ending, then complete both Nanako and Chiru’s events and side missions up to and including Doki-Doki Mode with them, but do not complete the Kurona’s Return mission. When you return home, skip to the final day to see this “secret” ending.

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