Tag Archives: games journalism

Around the Network

Hello everyone! It’s the end of another week, or the beginning of another one, depending on how you look at it, and thus it’s time for the weekly roundup!

I’ve got one more week of the day job before a blissful week off. Hopefully my Evercade retro gaming handheld from Blaze will arrive in time for that, because you can expect a bunch of in-depth coverage on that system and its games once it’s in my hands! The Atelier MegaFeature will, of course, continue, but my intention is to provide detailed writeups on each and every one of the games available for Evercade — because in all cases, they’re relevant to all enthusiasts of gaming, not just those picking up the new system.

Anyway, that’s something to think about when we get to it. For now, we’ve got a week’s worth of happy funtimes to get through. So hit the jump and let’s get started!

Continue reading Around the Network

Let’s Respect Each Other’s Tastes (Or: “This Game Isn’t For You, and That’s Okay”)

Whenever any creative person sits down to compose something, they inevitably do so with a particular audience in mind.

Sometimes that audience is as simple as the creator themselves; they want to write something that simply expresses themselves, and if it happens to resonate with anyone else, that’s a happy bonus. Sometimes a creator makes an attempt to appeal to as broad an audience as possible — though it’s very difficult to please everyone. And sometimes that audience is a specific group of people.

Whatever a creator decides to create, we should respect their intentions. And, by extension, we should respect the audience it ends up attracting — even if we find ourselves outside that group.

Continue reading Let’s Respect Each Other’s Tastes (Or: “This Game Isn’t For You, and That’s Okay”)

We Need To Get Better At Talking About Sex

Sex is great and all, but have you tried talking about it?

This is something that the games industry in general appears to struggle greatly with, since adult gaming is still in a weird niche where it’s commonly understood to exist and is appreciated by its core audiences, but at the same time it’s still not particularly accepted by mainstream outlets, who will take every opportunity to deride and downplay it.

The latest of many examples at the time of writing was presented by Nathan Grayson of Kotaku, who derisively pointed out that “two of Steam’s top games last month were anime sex games” before going on to complain about creators catering to “straight men’s sexual fantasies”. But really this is a broader issue that has been worth talking about for some time. And now’s as good a time as any.

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Atari ST A to Z: U.N. Squadron

If you thought games journalists wringing their hands over “problematic” subject matter in games was a new phenomenon… well, I got news for you, my dear reader.

U.S. Gold’s home computer conversion of Capcom’s arcade title U.N. Squadron (originally known in Japan as Area 88, after the manga it was originally based on) drew criticism from UK computer magazine ST Format in December of 1990 for being “self-righteous”, “crass” and even “propaganda”. Why? Because you shoot enemies in an obviously Middle Eastern-inspired setting — at least in the first level, anyway — and in 1990 the Gulf War had just broken out in full force.

Of course, Area 88 first came out in 1979, but let’s not let facts get in the way of a good bit of outrage, shall we? Sigh. Some things never change. Anyway, this is a reasonably solid shoot ’em up, though unsurprisingly not a patch on the awesome SNES version…

Find a full archive of all the Atari A to Z videos on the official site.

The MoeGamer Podcast: Episode 17 – Death to Metroidvania!

Hello! Welcome back to The MoeGamer Podcast, featuring my deliciously fruity vocal tones along with those of my good friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 17 – Death to Metroidvania!

Games Awards Should Embrace a Broader Spectrum of Games

At the time of writing, the 2017 nominees for The Game Awards — referred to by some as “gaming’s Oscars” — have just been announced.

While it’s nice to see some high-profile Japanese games — most notably Persona 5, Breath of the Wild, Final Fantasy XV and Super Mario Odyssey — get some recognition, once again the overall lineup for the awards is a fairly predictable affair that primarily boils down to “which games were most popular and/or made most money this year”.

And while there’s some merit to celebrating those games that have performed well from a commercial perspective over the course of the year, it presents a rather narrow view of the industry that leaves a number of titles underrepresented and underappreciated.

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The Death of a Community

The last few years have been a strange time for the gaming community at large — if such a thing even exists as a single entity any more — with one of the most surprising incidents being the apparent fall of NeoGAF.

I won’t be shedding any tears over the site’s possible demise, since its shift into heavily left-leaning progressive politics, the idolisation of women and minorities as infallible beings to be worshiped and unquestioningly protected (as opposed to regular human beings, the same as anyone else) and the immediate, uncompromising exclusion and demonisation of anyone who didn’t fall in line with these values had made the site a laughing-stock for anyone who just wanted to, you know, talk about games. Plus, most relevantly to us here at MoeGamer, many readers will know that the site had been unfriendly to discussion of many modern Japanese games for some time now, with threads on some titles such as Criminal Girls completely banned, and the entirety of the site’s substantial Senran Kagura community unceremoniously ejected one day without any prior warning or explanation.

But the fact remains that what was once a proud institution in gaming culture — one of the longest surviving gaming forums, and formerly a hangout for journalists, developers and gamers alike — now lies in ruins. And that’s significant to anyone who was ever part of it.

Continue reading The Death of a Community