Tag Archives: news

Upcoming Plans

Hey everyone! I shared some future plans with Patrons yesterday (check out this post if you’re a Patron and didn’t see the details) and, having not had any violent objections from anyone, I wanted to share them with he rest of you today.

In simple terms, I’m going to do something a little unusual: rather than immediately jumping into a brand new Cover Game feature, I’m going to go back and finish off a couple that have a bit more to do on them. It’ll still be new (to the site) individual titles I’ll be writing about in both cases, but it makes sense to attach them to existing Cover Game features rather than start a whole new one.

Hit the jump to find out a bit more about what I have planned.

Continue reading Upcoming Plans

The MoeGamer Podcast: Episode 17 – Death to Metroidvania!

Hello! Welcome back to The MoeGamer Podcast, featuring my deliciously fruity vocal tones along with those of my good friend Chris Caskie of MrGilderPixels.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos; you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes. Please do at least one of these if you can; it really helps us out!

Or you can hit the jump to watch or listen to today’s episode right here on MoeGamer.

Continue reading The MoeGamer Podcast: Episode 17 – Death to Metroidvania!

Around the Network

Another week has passed. I won’t lie, I’m still feeling the lingering mental, emotional and physical effects of the last few weeks’ stress… but things are OK-ish for now.

Probably the most exciting thing that has happened is I bought myself yet another little Chinese box to sit under my TV to go with my (surprisingly excellent for the price) upscaler and HDMI splitter (for recording PS3 and PSTV). This one allows me to listen to the TV audio through headphones, which means when I’m recording videos (or streaming, if I ever do that) I can now actually listen to console game sounds instead of just having to turn the audio right down!

You’re hopefully here because you want to know what you might have missed here on MoeGamer and from my other projects this week, though. So hit the jump and we’ll take a look.

Continue reading Around the Network

Around the Network

Hello again everyone! Hope you’ve all had a pleasant weekend and are enjoying the cosiness that the onset of autumn brings.

I’ve been busting my ass trying to beat Evenicle and it’s taken a little longer than I anticipated, but as I write this, I’m on the final chapter and closing in on the actual ending, so we’ll wrap things up once and for all with one more article either later today or (more likely) tomorrow.

After that we’ll be moving on to spooky funtimes for October with the Project Zero series, also known as Fatal Frame. But what else went on this week? Well, hit the jump and let’s review.

Continue reading Around the Network

The MoeGamer Podcast: Episode 6 – Bring These Games Back!

It’s time once again for The MoeGamer Podcast, featuring my mellifluous tones alongside my regular podcasting buddy (and just plain ol’ buddy) Chris Caskie.

I’ve had a few people asking if there is an audio version of the podcast and the answer is “not yet”. However, after payday and the month’s Patreon donations come in, I’m going to set up an audio-only version of the podcast for the benefit of those who prefer to listen and/or wish to subscribe via services such as iTunes.

Watch this space for details in the coming days, and in the meantime hit the jump to watch the full video version of this episode.

Continue reading The MoeGamer Podcast: Episode 6 – Bring These Games Back!

You Can Keep Your “Games as a Service”, I’m Fine with Single-Player, Thanks

EA’s recent announcement that it was shuttering Visceral and “pivoting” (ugh) the Amy Hennig-fronted narrative-centric single-player Star Wars project it had been working on probably didn’t come as a surprise to anyone.

It did, however, rekindle a discussion that last cropped up back in 2010 — once again involving Visceral, interestingly enough, this time with regard to the addition of multiplayer to Dead Space — when EA Games’ Frank Gibeau commented that he believed “fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out” experiences were “finished” and that “online is where the innovation, and the action, is at”.

The “pivoting” of the new Star Wars project is based on many of the same principles as Gibeau’s arguments from 2010: indeed, EA’s executive vice-president Patrick Söderlund claimed that the decision was due to a perceived need to “deliver an experience that players will want to come back to and enjoy for a long time to come” — or, to put it another way, the oft-mooted idea of “games as a service”.

I don’t want that. And I’m certain I’m not the only one.

Continue reading You Can Keep Your “Games as a Service”, I’m Fine with Single-Player, Thanks