The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!
The next award comes courtesy of frequent commenter ASD. They want to know the five characters (from games I played this year) that I’d take on my desert island survival team.
I didn’t write about it this year, but I rather enjoyed the short-form anime Are You Lost? (aka ソウナンですか？Sōnan desu ka?) from the summer anime season. It was one of a number of recent pieces of Japanese popular media that had a distinctly “educational” component, and I can’t help but think of it when contemplating this award.
Of course, it wasn’t a video game and thus is largely irrelevant to the discussion we’re about to have, but it was an entertaining anime that is worth checking out. Anyway. I digress.
It’s not something I see people talk about a whole lot, but I get the impression the fantasy of having a sibling you don’t already have — particularly an older sister — is quite a popular one among certain portions of the population.
I’m not even talking about a sexual fantasy here; I’m simply referring to the idea that some people seem to find the idea of having an older sister quite pleasant. And yes, I’m one of those people.
We’re certainly well-catered to when it comes to Japanese popular media, at least, with a whole host of charming onee-chans out there just waiting to take care of us. The most recent I’ve encountered? Amayo Sato from Gun Gun Pixies.
One thing I always like to see is when developers get a bit experimental.
Idea Factory and Compile Heart have always been good at this, and their numerous experiments over the last ten years or so have really allowed them to hone their craft, showing marked improvements from their earlier PS3 titles up until today. And when you partner up with an ensemble like Shade, who, as we’ve already seen, are certainly not averse to doing things a bit differently from the norm, the results can be very interesting indeed.
One such result is Gun Gun Pixies. So let’s take a closer look at what’s going on with this unusual game.
I respect anyone who knows what they want, and who is not afraid to freely express those things that they want, regardless of how it makes them look.
Pixie Team’s Private Usamael, better known by her codename Bee-tan, certainly falls into this category. Despite hailing from a planet that has largely lost the knack of everything to do with interpersonal interactions and relationships, Bee-tan is a libidinious young woman with a penchant for lusting after anything in a skirt. Including her own partner Private Kameriel, or Kame-pon.
She’s a colossal pervert, as gay as a window and I love her to bits. Let us celebrate this tiny little Pandemonian ahead of our in-depth exploration of the game in which she appears.
This time around, we’re taking a close look at a couple of games from a specific company. The two games aren’t directly related to one another, but they’re both from the same rough “era” of gaming, and I thought they both looked interesting.
The two games are Gun Gun Pixies and Bullet Girls Phantasia from Shade Inc, and I wanted to explore these games not only because they were appealing to me, but because I found the fact that they were developed by Shade to be fascinating.
Not sure who Shade is? That’s what today’s all about. Let’s have a little history lesson.
Whenever any creative person sits down to compose something, they inevitably do so with a particular audience in mind.
Sometimes that audience is as simple as the creator themselves; they want to write something that simply expresses themselves, and if it happens to resonate with anyone else, that’s a happy bonus. Sometimes a creator makes an attempt to appeal to as broad an audience as possible — though it’s very difficult to please everyone. And sometimes that audience is a specific group of people.
Whatever a creator decides to create, we should respect their intentions. And, by extension, we should respect the audience it ends up attracting — even if we find ourselves outside that group.