The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!
It is, as we’ve already said, the end of a decade. And, as you know, this makes it an ideal time to look back over the last ten years and figure out what experiences were the “best”.
Once again, like the awards for the last decade of visual novels, I’m not interested in the games that were the most critically acclaimed, the ones that sold the most or indeed the ones that are most commonly agreed to be “games of the year” for their respective year of release.
Instead, I’m going to pick out one game for each year of (English language) release that I found personally significant for one reason or another. I’d love to hear your own feelings on this, too, so feel free to share in the comments!
And the winners are…
Continue reading The MoeGamer 2019 Awards: Ten Years, Ten Games →
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more here, but you’re out of time to leave me suggestions, I’m afraid!
Well, here we are on the last day of 2017, and I don’t know about you, but I’m feeling something of a sense of anti-climax after what has been an extremely chaotic and interesting year in many ways. Still, what better way to see out the old year than with a completely arbitrary declaration of what the “best” game of 2017 was?
This was an extremely tough decision, particularly as I’ve always said these awards were based on what I played in 2017, not necessarily what was released in 2017. But, as it happened, the two front-runners happened to both come out in 2017, so that all works out pretty nicely, doesn’t it? So which one did I pick? I’m sure you’re on the edge of your seats.
And the winner is…
Continue reading The MoeGamer Awards: Game of the Year 2017 →
The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!
Today’s award is pretty simple: it reflects a game I gave a second chance to, and ended up being extremely glad that I did.
It’s often worth revisiting things that you bounced off some time ago, as you may well find that changes in your outlook and tolerance for certain things may change over time. Of course, in this digital age, there’s also the possibility that games might be patched and improved over time, too — and, as in the case of today’s game, there may also be superior ports down the road to improve the overall experience, too.
And the winner is…
Continue reading The MoeGamer Awards: The Second Chance Award →
Gravity Rush and its sequel are both great games, for sure, but they just wouldn’t be the same without the presence of their heroine Kat.
While the simple act of floating around exploring the weird, wonderful Moebius-inspired worlds is a joyful experience in itself, to do it accompanied by a protagonist who is such a pleasure to be around elevates the experience into something truly special and memorable.
So why is Kat such a good heroine? Let’s take a closer look.
Continue reading Waifu Wednesday: Kat →
This article is one chapter of a multi-part Cover Game feature!
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In making the jump from the handheld PlayStation Vita to the much more powerful PlayStation 4, Gravity Rush 2 ups the ante from the original considerably in terms of scale, scope and ambition.
While the first game, in some ways, felt somewhat like a proof of concept — admittedly an enormously enjoyable, playable and compelling proof of concept — it’s Gravity Rush 2 where it truly feels like the series has truly hit its stride, both in terms of mechanics and narrative.
What’s rather impressive about it more than anything else, though, is that despite releasing five years after its predecessor, it’s clear that there has been a solid plan in place from the very beginning, making this sequel not only an excellent game in its own right, but a fantastic follow-up that is immensely satisfying for fans of the original who wanted answers to its unresolved questions.
Continue reading Gravity Rush 2: Bigger, Better, Bolder →