Tag Archives: characterisation

Delving Into Dragon Quest: Hand of the Heavenly Bride – #4

I think I’m nearing the end of Hand of the Heavenly Bride. It’s just a feeling I have.

As we’ve previously discussed, Dragon Quest is not generally a series for making a huge deal out of significant narrative moments, preferring to allow you to draw your own meaning from them rather than attempting to force you to feel a particular way through lengthy cutscenes.

This doesn’t make those significant moments any less meaningful or effective, however — it’s just a markedly different treatment of these events than you’d find in many other games.

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Waifu Wednesday: Cream the Rabbit

There are many reasons one can find a character appealing.

Sometimes it’s as simple a base desire as “BIG FAT BAT TATS” — although many fans of Rouge will almost certainly point to other aspects of the character they like besides her formidable assets — but at other times it’s about a feeling of connection and warmth.

In many ways it’s a lot like the eight different types of love the ancient Greeks posited. Even among a cast of characters such as that of the Sonic series, where many characters have a lot of appeal elements in common, one can feel very differently about one character compared to how they feel about another.

Here’s Cream the Rabbit.

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Waifu Wednesday: Amy Rose

It’s Sonic month here on MoeGamer, so, well, we gotta do what we gotta do.

The Sonic series as a whole actually has a decent number of fun, cute and sexy female characters, with probably the most well-known of them being Sonic’s not-girlfriend Amy Rose.

With most gamers’ first encounter with her being 1993’s Sonic CD, what you may not know is that she’s actually one of the few Sonic characters to be introduced via media from outside of the video games, before later being incorporated into the main series canon. So let’s take a look at where she came from and who she is!

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Delving into Dragon Quest: Hand of the Heavenly Bride – #2

I’m about ten hours deep into Hand of the Heavenly Bride at the time of writing… and it’s been a highly enjoyable adventure so far.

Last time, we talked a bit about how the prologue chapter of the game represents an interesting exploration of childhood and fatherhood.

Now that my adventure “proper” is well underway, I thought I’d start examining some of the interesting things this fifth installment in the series is doing.

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Waifu Wednesday: Lana

Hyrule Warriors incorporates a variety of characters from across the Zelda timeline, but also has a few original creations in the mix, too.

One of these is the busty main antagonist Cia, who at the time of writing you can admire in the banner at the top of the page. She most certainly has her considerable appeal… but I think I’d be a bit terrified of what she’d do to me if she ever found out I’d called her a “waifu”.

So let’s take an altogether safer option: Lana, a delightfully cheery young woman whom you come into contact with relatively early in Hyrule Warriors’ main story.

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Waifu Wednesday: Midna

One cannot, in good conscience, discuss the appealing female characters in the Zelda series without bringing up Midna at some point.

Confined to a distinctly non-human imp-like form for the majority of 2006’s Twilight Princess, Midna takes on the role of the “companion” character in this particular installment, offering Link help and advice on his adventure… only this time around with a fair amount of sass and a considerable amount of mystery surrounding her.

And she’s playable in Hyrule Warriors, in both her imp and humanoid Twili forms. Which is nice!

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Hyrule Warriors: Fun with Timelines

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The Zelda series timeline is… complicated. Whether or not it was originally intended to be that way is a matter of opinion, but the fact remains: Zelda is complicated.

Hyrule Warriors is regarded as a non-canonical installment in the series as a whole. But to be honest, with the way it’s set up, it actually slots quite nicely into the convoluted timeline, albeit mostly unfolding in its own separate little corner, largely (but not completely) divorced from the main paths down which the series’ narratives progress.

Let’s take a look at how Hyrule Warriors fits in with Zelda lore as a whole… as well as how the series got to the state it’s in today.

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The “Build a Harem” Tag

It’s been a while since a Community tag post, so let’s let our hair down a bit, since the ever-charming Raistlin was kind enough to nominate me with some very nice words!

This particular tag originated from Cactus Matt over at the excellent Anime Q and A blog — he’s a frequent collaborator with a number of other excellent anime bloggers (some of whom I highlighted last week — more of those to come since I didn’t have time to mention everyone!) and his “20 Questions” format for his reviews is an excellent twist on the usual formula. Go check him out!

As is probably self-evident, this particular tag revolves around, well, building a harem. So hit the jump to find out more and check out my picks!

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Waifu Wednesday: Sky

Well, after covering the titular heroine herself, her biggest rival and one of her best friends, it wouldn’t do to leave the other core female cast member of the Shantae series high and dry, would it?

Sky has been a fixture in the Shantae series for as long as all the other main characters, and she’s had some interesting development over time.

She’s one of numerous examples that the team at WayForward has become increasingly comfortable and confident with putting these characters in a variety of situations, and making them a true ensemble cast to be proud of.

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Shantae and the Pirate’s Curse: What a Lovely Day to Have a Curse

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There’s something really satisfying about the title “Shantae and the Pirate’s Curse”. It sounds like the sort of thing I’d have had on my bookshelf as a kid — part of a series I’d have almost certainly wanted to collect an entire set of. Remember books? They were pretty all right.

Anyway, Shantae and the Pirate’s Curse is the third installment in the Shantae series, marking a few fundamental shake-ups to the game structure we’ve come to expect by this point, an interesting new narrative, absolutely beautiful pixel art and some of Jake Kaufman’s finest soundtrack work.

Oh, and it’s also one of the slickest, most satisfying titles in the series in terms of gameplay, too. If you only play one Shantae game, play this one… although I hope I’ve made it abundantly clear by now that you should probably actually play all of them. In order. One after the other. As soon as possible.

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