Ridge Racer 7: The New “Revolution”

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Almost exactly a year after its previous installment, Ridge Racer got another mainline entry — a title which marked the franchise’s return to Sony platforms after its temporary dalliance with Microsoft.

Ridge Racer 7 was an exclusive title for Sony’s new PlayStation 3 platform — and in keeping with series tradition, it was a launch title, too — but it represented a less radical reinvention of the series than some of the previous games. In fact, those who played Ridge Racer 6 might find an awful lot of it quite familiar.

Ridge Racer 7, you see, is largely a reinvention of Ridge Racer 6, similar to how Ridge Racer Revolution was a reinvention of the original game. But that doesn’t make it a game you should pass up. Quite the opposite, in fact.

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Blogwarming Party!

Hi everyone, just a quickie for a now — a full article is coming later today, but I wanted to bring this up while it was fresh in my mind!

MoeGamer has kind of stood by itself for a while as I wanted it to be a self-contained site that people could refer to in order to find out information on Japanese games and visual novels. Indeed, that’s not going to change at all — the All Games page is growing on pretty much a daily basis and you’ll hopefully have noticed I have been very good about creating new Hub Pages for games as and when I bring them up!

However, just recently I’ve been making a bit more of an effort to engage with the broader WordPress community and have encountered some thoroughly lovely people, one of whom is Irina from the wonderfully titled I Drink and Watch Anime, a blog about, among other things, anime and drinking games you can play while enjoying it. Well, obviously.

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Grisaia’s totally an anime that you could drink and watch. But you should really play the visual novels instead. You may need a full case of booze, though.

I bring up Irina and her blog specifically because she’s making efforts to help newer anime bloggers who are just getting started to meet the broader community and perhaps make some new friends, and that’s something I’d very much like to support — particularly as there’s a lot of crossover between enthusiasm for anime and a fondness for Japanese video games and visual novels. Also speaking purely selfishly, it may also be a great opportunity for me to meet some new people who share some interests, too — and I hope it doesn’t sound too arrogant of me to say that they may find something of interest here on MoeGamer too.

If you’re a new anime or manga blogger and want to take your first steps into a very friendly and welcoming community — or just want to find some cool new blogs to read! — I encourage you to stop by Irina’s post here and get your own personal Blogwarming Party started!

Thank you for your time, dear reader. Normal business will resume later today — and expect more Community posts like this alongside the site’s main articles in the near future!

You Can Keep Your “Games as a Service”, I’m Fine with Single-Player, Thanks

EA’s recent announcement that it was shuttering Visceral and “pivoting” (ugh) the Amy Hennig-fronted narrative-centric single-player Star Wars project it had been working on probably didn’t come as a surprise to anyone.

It did, however, rekindle a discussion that last cropped up back in 2010 — once again involving Visceral, interestingly enough, this time with regard to the addition of multiplayer to Dead Space — when EA Games’ Frank Gibeau commented that he believed “fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out” experiences were “finished” and that “online is where the innovation, and the action, is at”.

The “pivoting” of the new Star Wars project is based on many of the same principles as Gibeau’s arguments from 2010: indeed, EA’s executive vice-president Patrick Söderlund claimed that the decision was due to a perceived need to “deliver an experience that players will want to come back to and enjoy for a long time to come” — or, to put it another way, the oft-mooted idea of “games as a service”.

I don’t want that. And I’m certain I’m not the only one.

Continue reading You Can Keep Your “Games as a Service”, I’m Fine with Single-Player, Thanks

Ridge Racer 6: PlayStation Who?

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It was a good five years between Ridge Racer V helping to launch the PlayStation 2 and the next mainline numbered installment in the series.

In the intervening years we had a couple of spinoff games that are a little beyond the scope of what we have time to cover this month: in 2003, there was series outlier R: Racing Evolution, the only installment to feature licensed cars and thus a game some don’t consider to be a Ridge Racer at all, and 2004 gave us a well-received title for PSP that, in true Ridge Racer tradition, helped to demonstrate what a new Sony platform was capable of at launch.

It was 2005 before the next “true” sequel, however, and once again the series helped to launch a console. This time, however, it wasn’t a showcase game for a Sony platform; it instead formed part of the launch lineup for Microsoft’s Xbox 360, the first of the high-definition consoles to hit the market.

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Waifu Wednesday: Ist

Dungeon Travelers 2 is one of the best dungeon-crawlers of all time — I’d even go so far as to say it’s one of my favourite RPGs I’ve ever played.

A significant part of the reason for why I regard it so fondly is its large cast of memorable female characters, each of whom offer something unique both in mechanical terms and in how they contribute to the overall “party dynamic” with their characterisation.

It’s hard to pick a favourite from such a consistently loveable cast, but somewhere near the top of the list for me is Ist.

Continue reading Waifu Wednesday: Ist

Ridge Racer V: Back to Basics

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Ridge Racer V was an important game for Namco.

Not only was it to be a follow-up to the incredibly well-received and popular Ridge Racer Type 4it would also be the first installment of the series on a new generation of consoles — and a launch title for that system, the PlayStation 2, to boot.

Expectations were high for the new game to be both an impressive showcase for the new format and another solid installment in what was, by now, a well-loved and much-respected arcade racing franchise. The reality didn’t quite match up to these expectations… but it was certainly a damn good effort.

Continue reading Ridge Racer V: Back to Basics

Doki Doki Literature Club: Cute Girls Write Poems

I normally don’t bother with spoiler warnings here on MoeGamer, since it should be fairly apparent that in the process of analysing certain works in depth, “spoilers” are something of a necessity.

I will, however, make an exception in the case of Doki Doki Literature Club, a Japanese-style visual novel from independent Western developer Team Salvato. This is a game that is best experienced completely and utterly blind, so if you have the slightest interest in a visual novel that subverts expectations and makes astonishingly good use of its medium, I recommend you go play it through now before reading any further. It’s completely free, can be cleared in an afternoon, and is available either via Steam or itch.io.

Beyond this point lie hefty spoilers, so consider yourself warned!

Continue reading Doki Doki Literature Club: Cute Girls Write Poems

SNES Essentials: Super Mario World

One of the biggest sources of playground arguments in my youth was whether Super Mario World or Sonic the Hedgehog was “better”.

I owned a SNES, so I should have been firmly in the Team Mario camp, but at the same time my brother was working on games magazines and regularly brought consoles home with him for us to try out — including a Mega Drive with Sonic the Hedgehog. And as such I learned to appreciate both on their own merits.

While less outright “impressive” in terms of spectacle than Sega’s classic — a fact that Team Sonic liked to rely on in aforementioned arguments — Super Mario World was certainly a game that kept me coming back for more. And for my money it remains one of the best Mario games — perhaps one of the best platformers — of all time.

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Ridge Racer Type 4: Real Racing Roots ’99

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1998’s Ridge Racer Type 4 is the quintessential PS1 game.

Perfectly embodying the spirit of late ’90s “cool” that Sony was so keen to pursue with its platform, particularly in the West, the game is also a showcase for exactly what the humble PlayStation was capable of in its later years as well as a perfect balance between widespread accessibility and hardcore long-term challenge.

In short, it’s a comprehensive realisation of what Namco had wanted to achieve with the home versions of the Ridge Racer series ever since Revolution, and one of the most consistently enjoyable arcade racers ever created.

Continue reading Ridge Racer Type 4: Real Racing Roots ’99

Waifu Wednesday: Reiko Nagase

It’s Ridge Racer month here on MoeGamer, and you didn’t think I was going to let Reiko Nagase slip by unnoticed, did you?

First appearing in Rage Racer’s CG intro (or perhaps Rave Racer’s attract mode, depending on who you want to believe) but shooting to prominence in Ridge Racer Type-4, Reiko Nagase is as much an iconic part of the Ridge Racer franchise as its exaggerated drift handling and memorable soundtracks.

She’s also one of the first examples of a “virtual idol” in computerised entertainment, helping to lay the groundwork for future success stories in this field such as Crypton Future Media’s Hatsune Miku and friends.

Continue reading Waifu Wednesday: Reiko Nagase

The best of overlooked and underappreciated computer and video games, from yesterday and today.