Tag Archives: Final Fantasy XV

Your Favourite Overlooked and Underappreciated Games

Yesterday, I found myself a bit frustrated by yet another example of Twitter’s never-ending focus on negativity and cynicism. In other words, it was a Thursday.

The tweet that frustrated me a bit probably didn’t have any ill intentions behind it, but its question to the community of what games you “hate but are highly praised by the general audience” almost inevitably became, to the community, an excuse to bash on predictable, popular things. So I decided to flip things around and post a tweet of my own with a more positive angle.

“What’s a game you love that is not well-regarded by the general audience and/or Metacritic?” I asked. Let’s see what people said.

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Special Announcement: The MoeGamer Compendium, Volume 1

Good morning, everyone! Today I wanted to share a very special announcement with you.

I made a book! Yes, for those who would like to remove the “always-online” DRM requirement from MoeGamer’s Cover Game features, I now present to you the ideal solution for all your reading needs: The MoeGamer Compendium, Volume 1, collecting together all of the Cover Game features originally published on the site in 2016.

Hit the jump for some more details, photos and links.

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The One-Liner Challenge

Time for a Community tag post! This one looked like a particularly fun one, and after the lovely Irina from I Drink and Watch Anime specifically requested me to do one about games, who was I to refuse?

The original tag came from The Awkward Book Blogger and was based around, as you might expect, books — but it has since expanded to encompass anime and now, thanks to my contribution, games as well.

So let’s jump right in. After the jump. Jumpy jumpy jump.

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Can Post-Launch Support Go Too Far?

The hot news today has been the announcement of the Final Fantasy XV: Royal Edition, which not only features the base game and all of the Season Pass content, but also adds a number of additional elements to the mix that some may argue should have been in the game in the first place.

This is not, however, where the ongoing saga ofΒ Final Fantasy XVΒ ends. Square Enix is planning a second round of premium downloadable content for the game, including standalone “Episodes” themed around antagonist Ardyn and fan favourite Aranea — and who knows what else?

There’s no denying that despite its immensely troubled development history,Β Final Fantasy XVΒ has had more post-launch support than any big-budget triple-A game in recent memory — and by this point is starting to approach MMO levels of updates and patches. But is this actually a good thing?

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You Can Keep Your “Games as a Service”, I’m Fine with Single-Player, Thanks

EA’s recent announcement that it was shuttering Visceral and “pivoting” (ugh) the Amy Hennig-fronted narrative-centric single-player Star Wars project it had been working on probably didn’t come as a surprise to anyone.

It did, however, rekindle a discussion that last cropped up back in 2010 — once again involving Visceral, interestingly enough, this time with regard to the addition of multiplayer toΒ Dead Space — when EA Games’ Frank Gibeau commented that he believed “fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out” experiences were “finished” and that “online is where the innovation, and the action, is at”.

The “pivoting” of the newΒ Star WarsΒ project is based on many of the same principles as Gibeau’s arguments from 2010: indeed, EA’s executive vice-president Patrick SΓΆderlund claimed that the decision was due to a perceived need to “deliver an experience that players will want to come back to and enjoy for a long time to come” — or, to put it another way, the oft-mooted idea of “games as a service”.

I don’t want that. And I’m certain I’m not the only one.

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13 Reasons Why the Games Industry Needs to Stop Idolising Anita Sarkeesian

Although self-described feminist pop culture critic Anita Sarkeesian has abandoned her Tropes vs Women in Video Games project, she hasn’t stopped exerting her influence over an apparently enthralled games industry.

Writing on May 19, 2017, James Batchelor of industry publication Gamesindustry.biz reported on Sarkeesian’s speech at the 2017 Nordic Game conference, an annual event that describes itself as “the leading games conference in Europe”.

Sarkeesian’s 45-minute speech was called “Diversity is Not a Checklist”, and, broadly speaking, was an exhortation to the industry to better represent the diversity of its audience through playable characters, and to tell stories that “recognise the systemic oppression” that women and “people of colour” face.

Not, in itself, aΒ bad topic to explore — though as we’ll discuss in a moment, it disregards one of the key reasons many people turn to video games as entertainment and represents just a single perspective. The main problem is, as with much of Sarkeesian’s previous work, her lack of knowledge and awareness regarding the industry outside the most high-profile parts of the Western triple-A and “in-crowd” indie spheres undermines a great many of her arguments. And, unsurprisingly, Batchelor does not take the opportunity to analyse her remarks in his report, instead simply parroting them uncritically.

Enough is enough. It’s time the industry stopped hanging onΒ Anita Sarkeesian’s every word — or at least started thinking about the things she is saying a little more critically, and researching her claims rather than accepting them at face value. Here are 13 reasons why.

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Final Fantasy XV: Episode Gladiolus – Reinventing and Refining

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For all the criticisms it’s possible to level at Final Fantasy XV, post-launch support isn’t one of them.

Square Enix has not only been preparing for the release of character-centric DLC packages focusing on each of protagonist Noctis’ companions, but also refining and expanding the base game into something that the company clearly intends to be a “platform” for substantial added content for some time yet.

The first of these DLC packages,Β Episode Gladiolus, is now available. Is it worth your time if you, like me, already sunk a hundred or more hours intoΒ Final Fantasy XVΒ when it was first launched?

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Final Fantasy XV: Narrative, Themes and Characterisation

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Final Fantasy XV drew some raised eyebrows from certain quarters for its focus on an all-male cast, but this was a specific decision made in order to support the overall tone and character of the story.

Despite what this might sound like, however,Β Final Fantasy XVΒ does not make any particular effort to explore concepts such as traditional (or indeed “toxic”) masculinity and the like. In fact, at numerous points over the course of its narrative, it subverts expectations through the interactions between its main cast and the supporting characters.

Not only that, unlike most previousΒ Final FantasyΒ titles, the experience is not intended purely to be judged on its main scenario. Instead, as we explored last time, much like other Japanese attempts at open-world games such as the Xenoblade ChroniclesΒ series, the intention is clearly to build up a comprehensive picture of how the game world as a whole works, supporting the main scenario with numerous intertwining side stories and background lore to create a setting that feels well-crafted and truly alive.

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Final Fantasy XV: Inverting the Formula

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Final Fantasy XV’s predecessor Final Fantasy XIII, despite attaining widespread plaudits on its original release, has become fashionable to bash in recent years.

The main justification for this is pretty much always the “20 hour tutorial” argument, criticising the fact that the game gradually introduces its variousΒ character classes and other gameplay concepts over the course of a very linear, narrative-heavy section that lasts approximately 20 hours.

Once this part of the game is complete, the experience opens up into a much more freeform affair with sidequests and optional battles aplenty, and at the same time the progression system also removes all restrictions, allowing you to develop all of the game’s playable characters as you see fit.

Apparently aware of this increasingly frequent criticism, Square Enix opted to makeΒ Final Fantasy XVΒ the complete opposite ofΒ Final Fantasy XIIIΒ in terms of structure, in the process completely turning the standard JRPG formula on its head.

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Final Fantasy XV: The Latest Reinvention

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As we discussed last time, the Final Fantasy series is one that has rarely stood still or grown complacent.

Each new installment has represented a reinvention of the basic formula to one degree or another, with some offering a more radical new take than others.

Latest installmentΒ Final Fantasy XVΒ is arguably the most significant and noticeable reinvention of the series sinceΒ XΒ abandoned the Active Time Battle mechanic the series had used between its fourth and ninth installments. And it’s an effective new approach that offers a blendΒ of spectacular real-time action and the strategy of more traditional, conventional role-playing games.

Let’s delve intoΒ Final Fantasy XV’s battleΒ mechanics in depth.

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