Category Archives: Systems

Articles about the best, worst, most interesting, most overlooked and most underappreciated games for specific systems: titles that collectors will want in their library!

PC Engine CoreGrafx Mini: First Impressions

I’ve been more excited for the PC Engine CoreGrafx Mini (or PC Engine Mini, or TurboGrafx-16 Mini depending where you get it from) than any of the other “mini” consoles that have appeared over the course of the last few years.

The reason for this is that I know very little about the PC Engine platform as a whole. I know things in passing, from second-hand information and from occasional enthusing in multi-format games magazines from the ’80s and ’90s — but I’ve never experienced its library for myself.

With the PC Engine CoreGrafx Mini offering a fine curated selection of Japanese and Western releases all loaded up and ready to go, it seemed like an ideal opportunity to start exploring. So let’s do that!

Continue reading PC Engine CoreGrafx Mini: First Impressions

51 Worldwide Games: The Good Old Days

The concept of “gaming” wasn’t always about immersing yourself in RPGs that last for several hundred hours, or about hurling abuse at random strangers online.

No; in the dim and distant past, before electronics dominated nearly every aspect of our lives, it was about gathering around a table with friends and doing various things with bits of wood, glass beads and playing cards that could, in most cases, be summarised as “tidying up”. And once the digital age first dawned for consumers in the late ’70s, it was about gathering around your family television to play digital recreations of those tabletop pursuits on your woodgrain Atari Video Computer System.

51 Worldwide Games, also known as Clubhouse Games: 51 Worldwide Classics, marks a delightful return to both of these bygone eras. And in the process, it becomes a true essential for anyone’s Nintendo Switch library.

Continue reading 51 Worldwide Games: The Good Old Days

Sega Ages Phantasy Star – Classic Dungeon Crawling, Modern Conveniences

Although at the time of writing a lot of people are super-excited for the impending PC release of Phantasy Star Online 2, the series as a whole isn’t anywhere near as well-known as the heavy-hitting classics of the RPG genre.

Indeed, Phantasy Star as a whole has always been something of a niche interest series — perhaps in part due to the majority of its “golden age” being released on platforms that were not typically renowned for their role-playing games.

The first game in particular is very interesting to return to, especially when you consider its original release date as a contemporary of the first Final Fantasy and the second Dragon Quest. And the Sega Ages version for Nintendo Switch is the definitive way to experience it — so let’s explore that now!

Continue reading Sega Ages Phantasy Star – Classic Dungeon Crawling, Modern Conveniences

A Hat in Time: Hat the Nipper

Despite what anyone who has ever worked in the teaching profession (including myself) might tell you, children are not inherently evil.

They’re not inherently good either, mind you, and that’s what potentially makes them interesting as characters. Particularly characters in some form of interactive media where you get to explore the consequences of “good” and “bad” behaviour in various contexts.

Among other things, A Hat in Time is a joyful exploration of what it means to be a child. A child who has their own spaceship and is clearly a lot more 1) intelligent and 2) affluent than they might let on, but a child nonetheless. Let’s explore this strange and wonderful world through the eyes of the one and only Hat Kid.

Continue reading A Hat in Time: Hat the Nipper

Bloodstained: Curse of the Moon – Enhanced Nostalgia

Part of my intention behind my Delving Into series focusing on Castlevania was to get a solid understanding of the classic franchise before jumping into Koji Igarashi’s Kickstarter-funded Bloodstained project.

While I’m not all the way through the classic games at the time of writing, I do feel like I’m at an adequate point where I can start looking at the two Bloodstained games and be able to analyse their similarities and differences from classic-formula Castlevania.

So let’s begin today with a look at Bloodstained: Curse of the Moon, a spinoff title developed by Inti Creates, designed more in the mould of Castlevania III: Dracula’s Curse than the more recent, post-Symphony of the Night open-structure 2D platformer incarnations.

Continue reading Bloodstained: Curse of the Moon – Enhanced Nostalgia

Streets of Rage 2: Everyone’s Favourite

Speak to pretty much anyone familiar with the Streets of Rage series, and chances are their favourite installment is probably the second.

While the first game may have set the template for the series to follow by being a beat ’em up designed for the home rather than the arcade, the second is where it well and truly hit its stride. Streets of Rage 2 demonstrates what the humble Mega Drive is truly capable of in the hands of real masters of their craft.

And it’s a game that is still relevant, enormously playable and impressive to look at, even to this day. So let’s take a closer look.

Continue reading Streets of Rage 2: Everyone’s Favourite

Streets of Rage: Dawn of a Phenomenon

The Streets of Rage series is an all-time great in gaming, and you could practically hear the collective sigh of relief from the entire community when the brand new fourth installment, released at the tail end of April 2020, turned out to be good.

How do the older installments hold up today, though? Having not played them for a few years, I figured “while I wait for my Limited Run copy of Streets of Rage 4 to arrive” would be the perfect time to revisit them all. So that’s exactly what I’m doing.

We begin, of course, with the first game in the series, which first hit the streets in 1991 with releases for the Mega Drive, Master System and Game Gear. We’ll be concentrating on the 16-bit Mega Drive release for today, since that’s still the most readily available version for modern audiences. Let’s dive in.

Continue reading Streets of Rage: Dawn of a Phenomenon

Ninja Commando: Tiger and Dragon (And Eagle)

ADK’s Ninja Combat is, as we’ve previously established, a game that is fun in principle but somewhat lacking in execution due to its extremely questionable difficulty balancing.

Two years after Ninja Combat helped to launch the Neo Geo, ADK returned to all things ninja with a spiritual successor. Enter Ninja Commando, which brought with it a shift in perspective from side-on to top-down, and a much more reasonable challenge for your average player — albeit one that still gets pretty tough in its latter levels!

Ninja Commando has been rereleased a few times over the years, and also forms part of the ADK Damashii collection for PlayStation 2, which is the version we’re primarily concerned with today. Let’s take a closer look!

Continue reading Ninja Commando: Tiger and Dragon (And Eagle)

Lonely Mountains: Downhill – Bringing the Outside Inside

For a lot of us, the more “extreme” sports are probably best left in the realm of fantasy, because we’d probably kill ourselves within about five seconds of starting.

I, for example, know that while I am perfectly capable of riding a bike, I would almost certainly be never heard from ever again were you to put me at the summit of a mountain atop a suitable bicycle and encourage me to enjoy a scenic but perilous trail down to the bottom. Which is a shame, because I rather enjoy the peacefulness of being out in nature — the breeze brushing past you, the clear air and the relaxing, soothing sounds of being far from “civilisation”.

Lucky, then, that we have games like Lonely Mountains: Downhill, which allow you to enjoy at least some of that experience from the comfort of your sofa — and without any risk of injuries ranging from grazed knees to catastrophic eruption of ribcage from torso. Let’s take a closer look.

Continue reading Lonely Mountains: Downhill – Bringing the Outside Inside

Ninja Combat: From a Distance

One cool thing that we’ve started to see in the last couple of console generations is publishers bringing formerly Japan-only releases to the West — not necessarily fully translated, but simply providing us access to games that were previously difficult or impractical to get hold of.

One such example is ADK Damashiia compilation of Neo Geo games that was released for PlayStation 2 back in 2008. It was ported to PlayStation 4 in 2015 for Japanese players — then, two years later, it got a surprise Western release via digital download, followed by a limited packaged release courtesy of Limited Run Games at the tail end of 2019.

ADK Damashii features five games to enjoy, all developed by former SNK partner Alpha Denshi Kabushiki Gaisha, also known as Alpha Denshi Corporation or, you guessed it, ADK. Let’s begin with a look at the rather literally titled Ninja Combat.

Continue reading Ninja Combat: From a Distance