We live in an age where, at the upper end of the market, video game budgets are spiralling out of control in a relentless pursuit of movie-like photorealism.
And yet, a series of games that first appeared just under 25 years ago (at the time of writing) has pretty consistently been doing such a great job of telling its stories with minimal tech that its publisher, Capcom, still regards it as one of its most valuable intellectual properties.
I am, of course, talking about the Ace Attorney series, and I thought it might be fun to look at some aspects of how these games present their stories to the audience — something that has remained fairly constant over its complete run, despite spanning several hardware generations. So let’s do just that!
Continue reading How Ace Attorney does so much with so little