Category Archives: Articles

All the non-Cover Game articles and features in one place.

Waifu Wednesday: Risky Boots

The Shantae series is effortlessly and consistently sexy.

We’ve already talked about how the titular protagonist of the series exemplifies this perfectly, but the same is also true of a number of other characters throughout — most notably primary antagonist Risky Boots. Hell, even that name is kinda hot.

Risky is also a great example of how the Shantae series as a whole populates its world with interestingly flawed characters rather than one-dimensional heroes and villains — and as such elevates herself from simply “sexy villain” to “beloved character” in her own right.

Continue reading Waifu Wednesday: Risky Boots

Mega Drive Essentials: ToeJam and Earl

Ah, the ’90s. The era of attitude. Or, more specifically, the era of everyone spontaneously and inexplicably wishing they were Californian.

Video games certainly weren’t exempt from this trend at all, though various different titles from the era took their attitude towards, uh, “‘tude” more seriously than others.

One noteworthy game from the early ’90s that simultaneously acknowledged the popularity of California-style attitude as well as poking fun at the inherent absurdity of it all — particularly the disconnect between your stereotypical video game nerd and what one would think of as a “cool dude” — was Johnson Voorsanger Productions’ ToeJam & Earl, published by Sega for the Mega Drive in 1991.

Continue reading Mega Drive Essentials: ToeJam and Earl

Puzzler Essentials: Columns

A lot of games that really stand the test of time are based on a very simple idea.

This is particularly apparent in the puzzle game genre, which typically involves little more than matching shapes and colours in one form or another. And indeed said genre is home to some absolutely timeless classics that are still getting rereleases and reimaginings today.

One puzzler from the early days of gaming that often seems to get forgotten, however, is Sega’s Columns — and that’s a bit of a shame, because it’s an interesting twist on the usual falling block puzzle format.

Continue reading Puzzler Essentials: Columns

Mega Drive Essentials: Shadow Dancer

What happened to ninjas? I feel like they were unironically cool in the ’90s, and that they were everywhere.

Perhaps they simply learned that being highly visible is not an especially desirable characteristic for a ninja, and thus deliberately relegated themselves to the world of overly tryhard “wacky!” memes alongside pirates, dinosaurs and zombies. Put them all together and you get LOL SO RANDOM, yo. And these days, everyone wants to ignore that nonsense. The perfect cover.

Anyway, here’s Shadow Dancer for the Mega Drive, a 1990 release from Sega and one of the first games I ever played on the system.

Continue reading Mega Drive Essentials: Shadow Dancer

Waifu Wednesday: Marin

Since its third installment A Link to the Past, Nintendo’s Legend of Zelda series has had a fine variety of memorable female characters.

My personal favourite from among this varied cast hails from the fourth game in the series, Link’s Awakening. This is one of my most fondly regarded installments for numerous reasons, including its divergence from the “traditional” Zelda narrative formula, its solid gameplay and the sheer technical feat of squeezing such a sprawling, consistently well-designed game onto the Game Boy.

But for all these good points, when I think of Link’s Awakening, my mind always goes to one place before anything else. And that place is sitting on a log overlooking the ocean, sitting next to Marin and wondering if there’s something between us.

Continue reading Waifu Wednesday: Marin

Supipara Chapter 2: With a Spring in Our Steps

[Editor’s note: as of February 2019, it appears that unfortunately minori is ceasing operations. This article has been left in its original form as published in June 2018 to preserve the original intention behind the series, even if it will likely never happen now.]

It’s wonderful to see that minori’s ambitious Supipara project is moving along nicely.

As you may recall from when we explored the first chapterSupipara is intended to ultimately become a series of five visual novels, all based around the same characters. Rather than taking the crowdfunding route a lot of current visual novel developers and localisers have been taking recently, developer minori has instead been ploughing its profits from sales of the existing Supipara chapters as well as its eden* project into development of the rest of Supipara.

It’s worth noting, however, that despite the series as it stands only consisting of two out of the five proposed chapters, each chapter stands very much by itself as a complete, self-contained story, and is well worth your time if you enjoy this sort of thing.

Continue reading Supipara Chapter 2: With a Spring in Our Steps

Sega Mega Drive Classics: Yes, It’s That Time Again

You know a console generation has truly reached maturity when it gets a compilation of Mega Drive games.

Sega’s library of 16-bit classics must surely, by now, be some of the most frequently officially and legally emulated games of all time — and yet we keep getting these packages. And people keep buying them. People like, yes, me.

So is this latest bundle of games worth picking up? Well, read on and find out — and over the course of the coming weeks, we’ll be looking at the individual games in the compilation in more detail, too, through the Mega Drive Essentials column.

Continue reading Sega Mega Drive Classics: Yes, It’s That Time Again

Waifu Wednesday: The Hundred Honeys Project Update

You may recall that a short while back I decided to see exactly how many honeys Honey Select Unlimited could handle on screen at once.

Thus far I do not appear to have reached any sort of upper limit, though the frame rate my Honey Unlimited Studio application is running at has taken something of a nose-dive.

Still, so long as I can keep squeezing honeys into a scene, I will keep doing so! So let’s take a look at the latest additions to the harem…

Continue reading Waifu Wednesday: The Hundred Honeys Project Update

PS2 Essentials: Crimson Tears

Once upon a time, there was a funny little fighting game on PlayStation called Ehrgeiz.

Ehrgeiz was noteworthy for a number of reasons: its high-resolution graphics; its beautifully slick framerate; its inclusion of Final Fantasy VII characters in its roster… and the bizarre inclusion of a full-on dungeon-delving action RPG mode.

If you have fond memories of that particular aspect of Ehrgeiz, then you’re most certainly going to want to check out Crimson Tears, since it’s by the same developer (DreamFactory) and expands that concept into its own distinct experience. And, given the apparently enduring popularity of games with roguelike elements, it’s a game that remains impressively relevant even today.

Continue reading PS2 Essentials: Crimson Tears

Taito Essentials: Lunar Rescue

When someone mentions Taito arcade games from the 1970s, the first one that doubtless immediately springs to mind is the genre-defining Space Invaders.

However, this is far from the only game Taito put out in these early years of the games business — and moreover, it’s far from the only good one, too.

Today, we’re taking a look at a game that, while simple, built on the basic formula of Space Invaders with additional mechanics — and likely played a role in defining subsequent games with “rescue” mechanics such as Williams’ Defender and Dan Gorlin’s Choplifter.

Continue reading Taito Essentials: Lunar Rescue