Tag Archives: Ian Bogost

Nier Automata: A Game Better With — And Because Of — Its Narrative

cropped-nier-automata-header-7367513-9972436This article is one chapter of a multi-part Cover Game feature!
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Writing for The Atlantic, academic and media commentator Ian Bogost put forth the rather bold claim that “video games are better without stories” and asked “film, television and literature all tell them better, so why are games still obsessed with narrative?”

This is an interesting question to ponder in light of any discussion of video games, but it’s a particularly pertinent discussion to have when we’re considering something as ambitious and audacious as Nier: Automata — a game which not only tells a compelling story, it tells it in an incredibly fascinating way.

Bogost’s article meanders around the point somewhat, but ultimately seems to come to the conclusion that purely environmental storytelling — be it through the use of audiologs, a la BioShock, or less explicitly through the environment itself, as in “walking simulators” such as Gone Home — is not a particularly effective approach to presenting an interactive narrative, though it can provide an interesting playground for a player to explore.

And he’s not really wrong in this regard… apart from the fact that it’s only in relatively rare cases that a game exclusively relies on this approach.

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