Nier: Automata

A game that was an enormous surprise to everyone when it was first announced, and an even bigger surprise when it turned out to be one of the best, most thought-provoking games of 2017, Nier: Automata picks up the narrative ten thousand years after Nieron an Earth overrun with machine lifeforms and abandoned by humanity.


Developer: Platinum Games
Publisher: Square Enix
Available on: PS4, Windows PC


Cover Game Articles

Nier Automata: Introduction and History - Nier: Automata is a fascinating game in its own right, but it becomes even more of an interesting story when you take it in context of everything that led to its creation. In order to understand Nier: Automata and its predecessors, it is particularly important to understand creator Taro Yoko, one of the most distinctive “auteurs” in … Continue reading Nier Automata: Introduction and History
Nier Automata: Creating a Game That is “Unexpected”, That “Keeps Changing Form” - Nier creator Taro Yoko has some strong opinions about how to keep games interesting. Last time, we heard how he felt that modern triple-A games were often fun for the first twenty minutes, but that he often became concerned these initially impressive titles would become tiresome after twenty or more hours. It was this mindset … Continue reading Nier Automata: Creating a Game That is “Unexpected”, That “Keeps Changing Form”
Nier Automata: Narrative, Themes and Characterisation - Nier creator Taro Yoko is particularly fascinated with death: not only the concept itself, but also how different people respond to it. Yoko’s interest in the subject, as we’ve previously discussed, stems from a traumatic experience in his youth when he witnessed the accidental, easily avoidable death of a friend and discovered, to his surprise, … Continue reading Nier Automata: Narrative, Themes and Characterisation
Nier Automata: A Game Better With — And Because Of — Its Narrative - Writing for The Atlantic, academic and media commentator Ian Bogost put forth the rather bold claim that “video games are better without stories” and asked “film, television and literature all tell them better, so why are games still obsessed with narrative?” This is an interesting question to ponder in light of any discussion of video … Continue reading Nier Automata: A Game Better With — And Because Of — Its Narrative

Other Articles about Nier: Automata

The MoeGamer Awards: Best Integration of Mechanics with Thematic Elements - The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here! Today’s suggestion comes to us from “riobravo79”, who doesn’t appear to have a website or Twitter or anything — not … Continue reading The MoeGamer Awards: Best Integration of Mechanics with Thematic Elements
Games Awards Should Embrace a Broader Spectrum of Games - At the time of writing, the 2017 nominees for The Game Awards — referred to by some as “gaming’s Oscars” — have just been announced. While it’s nice to see some high-profile Japanese games — most notably Persona 5, Breath of the Wild, Final Fantasy XV and Super Mario Odyssey — get some recognition, once again the overall lineup … Continue reading Games Awards Should Embrace a Broader Spectrum of Games
The MoeGamer GameCast: Episode 6 – ZAWAZAWAZAWA - In this episode of the GameCast, we talk about the prevalence of “auteurs” in Japanese game development, NepNep in VR and one of the bleakest anime series I’ve ever seen. Music, as ever, is the work of MusMus, and the awesome retro font is by Style64. Other music in this episode remains the copyright of … Continue reading The MoeGamer GameCast: Episode 6 – ZAWAZAWAZAWA

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