Tag Archives: awards

The MoeGamer Awards: Best Retro Systems to Collect For in 2017

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s category comes from… well, me, because I wanted to write about it. I’ve really taken to collecting games over the last few years, particularly quirky, interesting or rare Japanese titles that don’t typically get a lot of attention — fodder to write about, in other words — and have spotted a few trends this year that may be of interest to those seeking to expand their own collection.

Specifically, if you’re not particularly attached to the idea of always being totally “current” with your game collection, or if you’re keen to see how far things have come (or not!) over the course of the last 20 years or so, these are the systems you might want to focus your collecting efforts on.

And the winner is… err, winners are…

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The MoeGamer Awards: Best Integration of Mechanics with Thematic Elements

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s suggestion comes to us from “riobravo79”, who doesn’t appear to have a website or Twitter or anything — not that I could find, anyway — but left a comment on the initial awards post. Thanks; hope you see this!

Balancing narrative themes and mechanical interest is always a concern for those making a game with any more complexity than a “walking simulator”, visual novel or similarly story-centric experience. And it’s with this in mind that one of the most common terms bandied about by people who like to pretend they know what they’re talking about is “ludonarrative dissonance”, intended to describe the disconnect between the narrative themes of the story and what you actually spend your time doing in the game.

Some games handle this better than others. Some games don’t even attempt to handle it, combining abstract mechanics with a more realistic narrative. But some games do a wonderful job with fusing their narrative and thematic elements with how the game as a whole works.

And the winner is…

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The MoeGamer Awards: Best Waifu

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s suggestion comes to us from Annie Gallagher, longtime friend of the site and self-described trans feminist philosopher, critic, gamer and otaku. Check out her site Guardian Acorn for some insightful writing on games, anime, politics, music and all manner of other goodness. Also, she likes Time and Eternity, which I really need to write about in more detail on here sometime because it’s vastly underappreciated.

I digress. I was sort of dreading someone suggesting “best waifu” as a category because it’s such a difficult decision to make what with all the incredible female characters there are in Japanese games and visual novels. Even if I narrow it down to just, say, this year’s Cover Games, which is what I’m going to have to do, it’s still a very difficult task! But, well, I’ve started down this road now, so I will not falter. Much. And… and… no, it’s not you, Midori, that wouldn’t be right and proper, would it?

And the winner is…

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The MoeGamer Awards: Best Community

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

The first thing I’d like to celebrate is something that I feel is rather important: community. Over the last few years in particular, the concept of “gaming culture” in general has become rather fractured, leading to a variety of groups with different priorities in terms of what they’re looking for from their interactive entertainment.

Some of these communities, it’s fair to say, are pretty toxic, unwelcoming to outsiders and incredibly intolerant of differing viewpoints; I’m sure many of you know which community in particular I’m referring to here. And others… well, they set a magnificent example that others would do well to follow.

And the winner is…

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The MoeGamer Awards: Help Wanted!

December is almost upon us, and that means Christmas is coming!

With that in mind, I’m going to hold off on Cover Game features for December, since the month is looking to be fairly chaotic with a combination of things at my day job plus the usual family visits around the main festive period. Normal business will resume in January.

This doesn’t mean I’m not going to write anything, however! I had a bright idea for something fun to do earlier today. And I’d like your help in preparing for it!

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