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Nier Automata: Creating a Game That is “Unexpected”, That “Keeps Changing Form”

cropped-nier-automata-header-7367513This article is one chapter of a multi-part Cover Game feature!
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Nier creator Taro Yoko has some strong opinions about how to keep games interesting.

Last time, we heard how he felt that modern triple-A games were often fun for the first twenty minutes, but that he frequently became concerned these initially impressive titles would become tiresome after twenty or more hours. It was this mindset that caused him to design the original Nier with so many unusual features to it, and many of these — and more — have carried across to Nier: Automata.

Today, then, we’ll take a look at Nier: Automata’s mechanical aspects — and how Yoko’s collaboration with Platinum Games has helped him to realise his vision better than ever before.

Continue reading Nier Automata: Creating a Game That is “Unexpected”, That “Keeps Changing Form”