Tag Archives: Gust

Mana Khemia: Alchemists of Al-Revis – School of Hard Knocks

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At first glance, Mana Khemia: Alchemists of Al-Revis might appear to be very mechanically similar to its immediate predecessor in the Atelier series, Atelier Iris 3: Grand Phantasm.

But it doesn’t take long for it to distinguish itself in a variety of different ways. We’ve already seen how the alchemy mechanics are quite a bit different from anything we’ve seen in the series before — and we’ll subsequently see how they form the foundation of the Arland series’ alchemy systems — so today we’ll be taking a closer look at combat.

Although Mana Khemia: Alchemists of Al-Revis arguably places a stronger emphasis on the alchemy side of things than its predecessors in the Atelier Iris series, it has an immensely satisfying and enjoyable combat system that is a ton of fun to engage with. So let’s explore it further!

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Mana Khemia: Alchemists of Al-Revis – The Ninth Atelier

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With the ninth installment in the mainline Atelier series, Gust took the curious decision to temporarily drop the “Atelier [x]” naming convention and instead start a new subseries.

Except it’s not quite that simple; the two Mana Khemia games actually have a fair bit in common with the Atelier Iris subseries in terms of presentation, mechanics, tone and themes, leading some people to consider them an unofficial part of the Atelier Iris “trilogy”.

Ultimately it doesn’t really matter too much; Mana Khemia: Alchemists of Al-Revis certainly stands by itself as a solid title in the franchise as a whole, so let’s begin with a general overview of what it’s all about.

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Waifu Wednesday: Nicole Mimi Tithel

With the Atelier MegaFeature continuing apace, the next game on the list is Mana Khemia: Alchemists of Al-Revis — a title which, despite not actually having “Atelier” in the title, is officially the ninth mainline installment in the series.

Mana Khemia: Alchemists of Al-Revis is full of wonderful characters, and you get plenty of time to hang out with them thanks to the game’s school-based setting. And for those who enjoy either New Game Plus replays or save-scumming, there’s a different ending for each one of them, too.

Today I thought we’d look at the rather charming Nicole Mimi Tithel, or Nikki for short. She is, to put it mildly, a rather striking character who will almost certainly leave quite the impression!

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The Music of Atelier, Vol. 3: Atelier Iris 3 – Grand Phantasm

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It’s time to once again return to the wonderful world of Atelier music, this time with a look at Atelier Iris 3: Grand Phantasm’s soundtrack.

Atelier Iris 3: Grand Phantasm was a noteworthy installment in the series from a musical perspective, because it marked the point where Gust’s sound team switched from using synthesised, sequenced music to streamed prerecorded music. This allowed them considerably more flexibility to put together more elaborate compositions and make use of more realistic sounds.

So turn up the volume and let’s have a good listen to find out exactly what that means!

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Waifu Wednesday: Iris Fortner

Fun fact: in contrast to the rest of the Atelier series, Atelier Iris 3: Grand Phantasm is the only game in the Iris trilogy in which the title character is playable.

In Atelier Iris: Eternal ManaIris is a mysterious figure from the past. In Atelier Iris 2: The Azoth of DestinyIris is a mysterious small child who may or may not be the same Iris who was a mysterious figure from the past in Atelier Iris: Eternal Mana. But in Atelier Iris 3: Grand Phantasm, Iris is not only right there from the outset, but she’s actually the one who runs the atelier itself.

Okay, she’s not the lead protagonist in terms of who you control on the game’s field screens, but she is the most important person in the narrative. She’s also thoroughly lovely, so let’s explore her character further!

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Atelier Iris 3: Grand Phantasm – A Dazzling Place I Never Knew

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While Atelier Iris: Eternal Mana and Atelier Iris 2: The Azoth of Destiny are both structured around a protagonist’s ongoing journey, Atelier Iris 3: Grand Phantasm has a structure somewhat more akin to “traditional” Atelier games.

In other words, that means that the game is primarily based around a single “hub” location that plays host to the alchemist protagonist’s workshop, and pretty much everything you do involves heading out from that hub location to go and do specific things for one reason or another.

In the case of Atelier Iris 3: Grand Phantasm, those “things” will be quests and missions in the various Alterworlds that surround the city of Zey Meruze. So let’s take a look at the game’s overall structure, and how exploration works in general.

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Atelier Iris 3: Grand Phantasm – Bursting Into Battle

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As we’ve seen so far, each game in the Atelier Iris series reinvents its core mechanics quite significantly from its predecessor; this was a rather experimental period for Gust.

In this article, we’re going to take a specific look at the combat and progression mechanics in Atelier Iris 3: Grand Phantasm, including the elements carried across from prior installments and some all-new considerations for this specific title.

Strap on your Mushroom Armour, rev up your Pyre Blade and get ready to fight — we’re going in. Watch out for the Punis!

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Atelier Iris 3: Grand Phantasm – A Step Forward

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In 2006, a year after Atelier Iris 2: The Azoth of Destiny, Gust released Atelier Iris 3: Grand Phantasm in Japan; it would be another year after that before Western players would get their hands on it.

Atelier games are a fixture in developer Gust’s calendar; each of the duologies and trilogies that make up the complete franchise have enjoyed annual installments, and indeed the first Atelier Iris’ release in Japan in 2004 marked the beginning of a streak of yearly releases for the series as a whole that lasted until 2017. The company, of course, made up for the lack of an Atelier game in 2018 by releasing three in 2019, but, well, that’s a story for another day.

What’s kind of remarkable is that despite this non-stop release schedule, each Atelier game, even within the same subseries, feels noticeably distinct from the last. And this is particularly apparent when it comes to Atelier Iris 3: Grand Phantasm. So let’s look at how this moves the series forwards.

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The Music of Atelier, Vol. 2: Atelier Iris 2 – The Azoth of Destiny

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It’s time once again to spend some time in the company of Gust’s wonderful sound team and their sterling work on the Atelier series.

This time around, we’re looking at the soundtrack for Atelier Iris 2: The Azoth of Destiny. The music is once again the work of Gust regulars Daisuke Achiwa and Ken Nakagawa, the latter of whom in particular has become heavily associated with the Atelier series over the years.

Conveniently, copies of Atelier Iris 2: The Azoth of Destiny came with a bonus soundtrack CD, so we’ll be focusing on a selection of the tracks from this disc today. Let’s jump in — pump up the volume!

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Atelier Iris 2: The Azoth of Destiny – Narrative, Themes and Characterisation

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Although technically a “sequel” to Atelier Iris: Eternal Mana — it was even known as Atelier Iris: Eternal Mana 2 in Japan — Atelier Iris 2: The Azoth of Destiny unfolds quite differently from its predecessor.

It’s set long before the events of Atelier Iris: Eternal Mana, for starters, so the world in which the action unfolds is very different. There’s a stark divide between the peaceful land of Eden, where alchemy is widespread and Mana spirits walk (or walk-equivalent) the streets alongside humans, and the “surface world” of Belkhyde, which left the practice of alchemy behind long ago.

Before we delve into all that, though, there’s an important question to address: what the fuck is an “azoth”, anyway?

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