Tag Archives: gameplay

Warriors Wednesday: Pursuing Lu Bu – Warriors Orochi #45

You thought we were done with the Shu campaign, but it was I, Lu Bu– hold on, I’m getting confused somewhere, I think.

Anyway, yes, as with all the other campaigns, the Shu missions play host to a “Chapter 8-X” which allows you to square up against Orochi once again… and perhaps give a certain little overconfident jackass with a silly hat the kicking he so deserves.

Let us take to the field once again, warriors, and this time, we shall be the ones to pursue Lu Bu!

The Zelda Diaries: Part 2 – Toys of the Trade

One key way in which Breath of the Wild differs from its predecessors in the Legend of Zelda series is in how it handles protagonist Link’s core abilities.

In past Zelda games, Link would typically (though not always) gradually acquire a selection of useful items over the course of his adventure, and in most cases these would correspond to the challenges in the dungeon or situation in which he found them.

In Breath of the Wild, meanwhile, you get given all of your abilities almost from the very beginning of your adventure, and then it’s up to you to spend the rest of the game figuring out all the different ways in which you can use them.

Continue reading The Zelda Diaries: Part 2 – Toys of the Trade

Atari A to Z: Thrax Lair

Fie on your spaceships, I say, the true shoot ’em up connoisseur takes control of pterodactyl-esque creatures and uses them to penetrate deep inside their enemies’… err, lairs!

Well, okay, maybe not, but that’s the setup for Thrax Lair, anyway, in which you control a “Tarp”, a winged creature capable of firing lasers from its eyes with a strong (and eminently justifiable) grudge against the spider-like Thrax.

Gameplay-wise, it’s a bit like River Raid, but with enough unique elements about it to make it worth a look — even if it might not be the most flashy game the Atari 8-bit ever offered!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Space Duel

How do you make Asteroids better in a more substantial way than just adding “Deluxe” to the name and making it look a bit nicer? Start by chaining two ships together and work from there.

Atari’s Space Duel was designed as another successor to Asteroids after the aforementioned Asteroids Deluxe regrettably failed to replicate the success and popularity of its influential predecessor. Featuring several ways to play — including both cooperative and competitive two-player modes — it’s a more obvious step forward than Deluxe was.

Don’t let the name fool you as it did me for many years, however; this game can very much be enjoyed single-player, and in one of its modes in particular provides an absolutely unique shooter experience that is well worth giving a go for yourself.

Find a full archive of all the Atari A to Z videos on the official site.

Another Eden: First Look

I thought I’d sworn off mobile games. But when one comes along that promises a single player-centric experience and boasts talent that previously worked on titles such as Chrono Trigger and Luminous Arc, I pay attention.

I’d actually already had my eye on Another Eden: The Cat Beyond Time and Space for a while, since it released in Japan a while back and seemed to be very positively received. Now, it’s finally available in the West, so I thought I’d dip in and see what it was all about.

Read on for my first impressions, based on a couple of hours of play on the recently released Android version.

Continue reading Another Eden: First Look

Atari ST A to Z: Mickey Mouse – The Computer Game

Who’s the leader of the club that’s made for you and me? Some mouse, I think.

Yes, it’s time for the official computer game adaptation of one of Disney’s most beloved properties: one Michael Mouse. This game was produced by Gremlin Graphics, and was noteworthy at the time for being a licensed game that eschewed the usual platform game formula. (Granted, Mickey Mouse and friends had several very good platform games throughout the 8- and 16-bit eras, but it was cool to see something a bit different!)

This is a pretty cool game with a couple of aspects that are inordinately frustrating… most notable of which is the fact that actually completing a level is next to impossible thanks to a monstrously difficult boss encounter! Oh well. At least it looks nice.

Find a full archive of all the Atari A to Z videos on the official website.

Warriors Wednesday: Shu Warriors vs Orochi – Warriors Orochi #44

Well, the Shu warriors have finally reached the end of their journey: Koshi Castle, home of the dreaded Orochi.

This is what it all comes down to! Everything the team has been fighting for culminates in this final battle. And perhaps… just perhaps, if they’re lucky, they’ll finally be reunited with Liu Bei after a very long journey!

Although if you’re accustomed to how Liu Bei looks in more recent Warriors installments, be ready for a bit of a surprise!

Atari A to Z: Satan’s Hollow

Tired of blasting aliens? Fed up of shooting soldiers? Punched enough gang members in the face to last a lifetime? Then surely it’s time you faced the ultimate evil!

Yes, indeed, in Satan’s Hollow, you are going after the Big D (not that kind of Big D) himself, ol’ Satan of the Hollow, Esq. And you’ve brought yourself a natty little bridge-building spaceship that seems just tailor-made for the task of crossing the pit of fire to where Satan hangs out.

But wait! It seems Satan has friends, and they’re not particularly pleased to see you. Can you fend off Beelzebub’s Hoover attack for long enough to even catch a glimpse of the lord of all devils himself? Only one way to find out — in an unreleased Atari 8-bit port of an elderly Midway arcade game!

Find a full archive of all the Atari A to Z videos on the official site.

New Game Plus: Iron Giant (Finale) – Atelier Rorona DX #20

It’s time for the grand finale of our Atelier Rorona DX playthrough!

My “ambition” for this particular run has been to achieve the Adventurer ending, which requires you to get Rorona and Cordelia to level 50, then defeat the Iron Giant superboss in the depths of the Orthogalaxen dungeon.

Did I pull it off? Well, you’ll have to wait and see, won’t you?

NES Essentials: City Connection

City Connection by Jaleco is by no means a classic of the NES age; it tends to be either forgotten or greeted with a resounding “meh”, if it ever comes up at all.

The game’s recent addition to the Nintendo Switch Online NES app reminded me that I’ve always been rather fond of it, though, and there’s a few interesting things about it, too!

Strap in and let’s take a look, then.

Continue reading NES Essentials: City Connection