Most Atari ST owners probably came into contact with the ST version of Tecmo’s Bomb Jack at one point or another.
Developed by the ever-variable Paradox Software, this is actually one of their somewhat stronger efforts compared to some of their other attempts at arcade conversions, and was certainly reasonably fondly regarded back in the day.
I’ve always enjoyed a bit of Bomb Jack, and while there are better versions available out there, this version holds a fair amount of nostalgia for me. Check it out in the video below, and don’t forget to subscribe on YouTube for more.
It’s time for another one of those games that shows up on Atari Flashback Classics several times! This time around, it’s Missile Command putting in its second appearance.
The 2600 version of Missile Command is actually a really solid port of the game, albeit lacking some of the features like the satellites and planes. Most importantly, though, it plays well, looks authentic and is monstrously addictive.
Ah, OutRun. A true classic of the “vanishing point” racer genre. A fine example of Sega’s “Super Scaler” technology at work. And, apparently, recipient of an absolutely terrible Atari ST port by Probe and US Gold.
I’ve always been a believer in giving things a fair chance on their own merits, though, and I never played the ST version of OutRun back in the day. I played Turbo OutRun, which was terrible, but never the original.
Today’s Atari Flashback Classic is Circus Atari, an interesting and challenging twist on the Breakout formula.
The origin story of this one is quite interesting, too; it began life as a third-party spin-off of the Breakout arcade hardware, then was subsequently ported by Atari itself to the 2600 platform. Original developer Exidy, who were struggling to compete with Atari at the time, must have been real pleased about that!
Anyway, if Breakout wasn’t hard enough already for you, Circus Atari challenges you to bounce two little clowns on a see-saw and pop a bunch of balloons. Good luck; you’ll need it!
Tired of blasting aliens? Fed up of shooting soldiers? Punched enough gang members in the face to last a lifetime? Then surely it’s time you faced the ultimate evil!
Yes, indeed, in Satan’s Hollow, you are going after the Big D (not that kind of Big D) himself, ol’ Satan of the Hollow, Esq. And you’ve brought yourself a natty little bridge-building spaceship that seems just tailor-made for the task of crossing the pit of fire to where Satan hangs out.
But wait! It seems Satan has friends, and they’re not particularly pleased to see you. Can you fend off Beelzebub’s Hoover attack for long enough to even catch a glimpse of the lord of all devils himself? Only one way to find out — in an unreleased Atari 8-bit port of an elderly Midway arcade game!
Not every retro game has stood the test of time quite as well as others. But one I think we can all agree remains just as fresh today as it was back in the day is Centipede.
Developed as a specific attempt to appeal to a broader audience than just the stereotype of young male gamers, Centipede’s bright colours, energetic gameplay, trackball controller and relatable concept made it a big hit with male and female players, both young and old.
This game was a favourite of my whole family growing up… and my mother was nigh-unbeatable at both this and its sequel Millipede!
I don’t… really play sports games. I don’t generally like them, I don’t generally understand them and I am certainly not good at them.
However, I have discovered over the course of the last few years or so that late ’70s/early ’80s sports games are about on a level I can understand for the most part, since the games simply weren’t capable of playing host to complicated mechanics or rules that you’d have to understand the actual sport to be able to fathom.
My time with Atari Baseball may have ended in crushing defeat, but I didn’t hate the experience. In fact, I can see this being quite fun in its original double-sided incarnation, facing off against a fellow player across the top of the cabinet. I suspect I’d still suck, though.
There have been numerous attempts to improve on Pac-Man over the years by both Namco and third parties.
One such attempt by the former was Pac-Mania, a game which transplanted Pac-Man’s simple single-screen maze-based gameplay into a scrolling, oblique-perspective affair with jumping, power-ups and visually themed worlds.
Opinions vary as to whether it’s actually an improvement on Pac-Man or not, but one thing is certain: Grandslam’s port to Atari ST was very solid indeed, and one of the few Atari ST games I actually remember buying for myself back when I was a kid!
“Multi-discipline athletics” is a subgenre of sports gaming that seems to have mostly fallen by the wayside in recent years.
In the ’80s, however, it was all the rage — and games such as Konami’s Track & Field proved to be the bane of many a joystick throughout the decade.
This Atari 8-bit port of the arcade classic is a surprisingly solid adaptation, wonky scrolling and inadvertent hairpieces aside. If you’ve had a hankering for a wagglin’, well, you can do far worse than this!