Tag Archives: gameplay

The MoeGamer 2019 Awards: The Least “Retro” Retro Game

The MoeGamer Awards are a series of “alternative” awards I’ve devised in collaboration with the community to celebrate the sorts of things that never get celebrated in end-of-year roundups! Find out more here — and feel free to leave a suggestion on that post if you have any good ideas!

Last year, the Least “Retro” Retro Game award specifically celebrated an older game that still plays well today for one reason or another.

Perhaps it’s a timeless classic that has remained constantly excellent as the years have passed. Perhaps it’s something you didn’t appreciate much in your younger days. Or perhaps it’s even something that went overlooked or underappreciated in its original time, only to seem even more innovative and distinctive when looked at from a modern perspective.

I’ve got a great one in mind from among the games I’ve played and written about this year, so this was an easy decision to make.

And the winner is…

Continue reading The MoeGamer 2019 Awards: The Least “Retro” Retro Game

Warriors Wednesday: Princess of Traps – Warriors All-Stars #7

I’m clearly going to have to investigate the Deception series at some point. I mean, I was planning on doing so anyway, but this game is just reminding me of quite how behind I am!

In today’s missions, Rio and company spend a bit of time clearing out some smaller skirmishes before taking aim for their next potential ally: a rather dour young woman named Millennia, who seems a little too keen to get started on the whole “killing” thing. No-one told her we don’t kill people in Warriors games; we K.O. them!

Millennia hails from Kagero: Deception II, which is where the series really got rolling and established itself after the first-person first installment in the series. She has… a certain amount of stress to get out of her system, it seems — but as we all know, there’s no better place to do that than in a Warriors game!

Atari A to Z: Pac-Man

We’re all pretty accustomed to arcade-perfect conversions these days, but what about back in the ’80s where programmers had to make home versions of arcade games from scratch without any handy emulation?

The results varied enormously — at least partly because in some cases the programmers in question didn’t have any original source material to work with — but there were a few very solid examples over the years.

One pretty great arcade conversion for Atari 8-bit was the Atari-published version of Namco’s Pac-Man. It’s certainly better than the notorious 2600 version!

Find a full archive of all the Atari A to Z videos on the official site.

Atari A to Z Flashback: Black Jack

I’ve never been especially good at gambling. Largely because I don’t do it a lot.

Experimenting with simulated gambling doesn’t fill me with a ton of confidence, you see, because games like this are an excellent way to see that, inevitably, if you keep going you’ll end up with nothing more often than not.

Here’s Black Jack, a launch title for the Atari 2600, and a game which Video Magazine gave a perfect 10 out of 10 rating in 1979.

Find a full archive of all the Atari A to Z videos on the official site.

Final Fantasy Marathon: Remember To Save Your Work – Final Fantasy I #22

While for most of this playthrough, I’ve been keeping honest and true to the original NES version’s restrictions on saving… when it comes to a 20-floor endgame dungeon, you’d better believe I’m going to save before the most notoriously difficult bosses in the whole game.

Lifespring Grotto’s incarnations of Shinryu and Omega from Final Fantasy V are the toughest superbosses in the entirety of this particular version of Final Fantasy, and accidents happen. An accident did, indeed, happen. Thankfully, I had remembered to save.

Even more thankfully, after restoring said save, challenging the other one of these two notoriously challenging opponents proved to be a much better idea… even if the fight ended up being the longest we’ve seen in this whole playthrough!

Atari ST A to Z: I, Ball

Telecomsoft, a division of British phone provider British Telecom, was a pretty prolific software publisher throughout the 8- and 16-bit home computer eras.

The brand was split into several parts: “Firebird” released big-name, high-profile games designed to have broad appeal; “Rainbird” released games intended for more mature audiences such as adventures, strategy games and simulations; and “Silverbird” provided budget-price experiences, usually in the form of arcade-style games.

One title released on the latter label was I, Ball, a game which was particularly well-received on the 8-bit home computers for its Rob Hubbard soundtrack; sadly, this is absent from the Atari ST version, but it’s still a solid — if monstrously difficult — shoot ’em up with some entertaining sampled sounds to enjoy!

Find a full archive of all the Atari A to Z videos on the official site.

Summer Daze at Hero-U: Corey Cole Talks Kickstarter, Characters as Puzzles and More

While the idea of the “gaming auteur” is a relatively recent concept thanks to modern creators such as Hideo Kojima, Taro Yoko and Goichi Suda, those of you who have been gaming for as long as I have will doubtless be able to name some “big names” from much earlier in the evolution of the medium.

Many of these names were associated with Sierra, a company established at the very dawn of computer gaming history in 1979 that became primarily known for its adventure games — though this was far from the only type of software they put out.

One of Sierra’s most beloved franchises from “back in the day”, was Quest for Glory, a series of five games that offered an engaging blend of point-and-click adventuring, role-playing game mechanics and a pun-tastic sense of humour. These were the creation of Lori Ann and Corey Cole, a married couple who, between them, displayed considerable flair for both game design and entertaining writing.

In 2018, the Coles brought us Hero-U: Rogue to Redemption, a long-awaited spiritual successor to Quest for Glory that featured the pair’s iconic blend of good humour and solid design. Now, in the year of Quest for Glory’s 30th anniversary, development has begun on a new Hero-U title, so I took some time to chat with Corey about its influences, what the pair learned from the previous game, and how we can expect to be enjoying our Summer Daze at Hero-U.

Continue reading Summer Daze at Hero-U: Corey Cole Talks Kickstarter, Characters as Puzzles and More

Atari A to Z: Orc Attack

Orcs used to be a popular, even clichéd, fantasy foe to encounter in both video and tabletop games, but I feel like their prevalence has declined somewhat over the years — perhaps in a concerted effort for modern fantasy to move away from Tolkien.

Fear not, though, because this 1983 release from Thorn EMI Video has absolutely hundreds of the little buggers just waiting to make your life an absolute misery — climbing up ladders, shooting arrows directly into your eye, chipping away at your wall and pulling your head clean off. What’s a humble guard to do?

Fight back, of course! Preferably by hurling heavy objects and boiling oil, but as a last resort there’s always the option of a bit of slicing and dicing…

Find a full archive of all the Atari A to Z videos on the official site.

Old School Musical: Tapping Through Time

We devoted an episode of The MoeGamer Podcast to the idea of “homage” — specifically, games that deliberately adopt both aesthetic and mechanical conventions of titles from the past in order to pay tribute to them.

There are other ways you can show your appreciation and respect for the influence old games continue to have, though, and a powerful means of doing that can be through the use of pastiche and parody.

Old School Musical, a rhythm game from indie developer La Moutarde, very much falls into this category; it may not play like the old-school games it’s paying tribute to — but few could say that it isn’t still a wonderful homage that demonstrates a comprehensive understanding of gaming history from the 8-bit home console era onwards.

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Atari A to Z Flashback: Basketball

Sports games have always been a staple of video gaming. In fact, in the earliest days of the medium, they were a good source of basic rules and mechanics for designers to rely on.

Basketball for Atari 2600 was a noteworthy example of one of these early sports games for being an early title that didn’t require two human players. In fact, the single-player mode even claimed to offer an adaptive difficulty of sorts, with the computer player supposedly playing “better” if the scores were closer.

In practice, this mostly equates to the computer player running the wrong direction if he’s winning too much, but it was 1978… give them a bit of credit!

Find a full archive of all the Atari A to Z videos on the official site.