Tag Archives: Omega

Final Fantasy Marathon: Remember To Save Your Work – Final Fantasy I #22

While for most of this playthrough, I’ve been keeping honest and true to the original NES version’s restrictions on saving… when it comes to a 20-floor endgame dungeon, you’d better believe I’m going to save before the most notoriously difficult bosses in the whole game.

Lifespring Grotto’s incarnations of Shinryu and Omega from Final Fantasy V are the toughest superbosses in the entirety of this particular version of Final Fantasy, and accidents happen. An accident did, indeed, happen. Thankfully, I had remembered to save.

Even more thankfully, after restoring said save, challenging the other one of these two notoriously challenging opponents proved to be a much better idea… even if the fight ended up being the longest we’ve seen in this whole playthrough!

Shmuzzler Essentials: Every Extend Extra

Every Extend Extra is a game that defies easy description. Is it a shoot ’em up? Is it a puzzle game? Yes. And no. And… uh…

For those familiar with the work of Tetsuya Mizuguchi and Q Entertainment, it is somewhat par for the course in that it is developed around the concept of “synaesthesia” — the subconscious connections that some people make between different sensory inputs, in this case sound, visuals and “touch” of sorts through gameplay.

But for everyone else, it’s an initially baffling experience that, before long, becomes utterly compelling and fiendishly addictive.

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