Tag Archives: beat ’em up

Warriors Wednesday: The Sword That Hits Eight Times – Warriors Orochi #5

It’s time for another romp in Orochi’s less-than-fair lands as Nobunaga and his samurai friends hack and slash their way to another victory.

I, uh, made a small mistake with recording this one in that I accidentally deleted my whole commentary while I was cleaning up my videos folder, so I ended up having to record a new commentary “after the fact”, as it were. I don’t think it came out too badly.

Hit the jump for the new video.

Continue reading Warriors Wednesday: The Sword That Hits Eight Times – Warriors Orochi #5

Warriors Wednesday: Still Not Sure How To Pronounce “Cao” – Warriors Orochi #4

Our adventure through the original Warriors Orochi continues with another of the Samurai scenario’s side stories.

Nobunaga and company take on a rescue mission to try and find a new ally. Will they be victorious first time? (No.) How about the second? (Nope.) Maybe third time’s the charm?

Hit the jump to see how these brave but occasionally incompetent warriors got on with their latest challenge.

Continue reading Warriors Wednesday: Still Not Sure How To Pronounce “Cao” – Warriors Orochi #4

Warriors Wednesday: Know Your Place – Warriors Orochi #2

The battles continue in Warriors Orochi as Nobunaga and friends attempt to rescue some peasants from a fate worse than death. Or just, you know, death.

I’ve been having a real blast with Warriors Orochi so far, and I’m really looking forward to seeing how the series develops over time. The prospect of the upcoming Warriors Orochi 4 incorporating elements of Greek mythology is tremendously exciting to me, but I’m having fun with the Chinese and Japanese heroes in the meantime.

Hit the jump for the new video.

Continue reading Warriors Wednesday: Know Your Place – Warriors Orochi #2

Warriors Wednesday: I’m Nobunaga, Bitch – Warriors Orochi #1

Last month’s feature on Hyrule Warriors got me thoroughly re-enamoured with the Warriors series as a whole, so I figured why not spend some time playing through some installments I’ve never tried before?

One subseries I’ve always been particularly curious about is Warriors Orochi, an ambitious, fantastic crossover affair which initially brought together the casts of Dynasty Warriors and Samurai Warriors before, in later installments, diversifying in all sorts of strange directions.

Hit the jump to see my first experiences with the Xbox 360 version of the first game in this peculiar series!

Continue reading Warriors Wednesday: I’m Nobunaga, Bitch – Warriors Orochi #1

Wii U Essentials: Hyrule Warriors

At the time of writing, the Wii U may be yet to play host to a brand-new, original mainline Zelda title — Breath of the Wild will be one of the last retail titles for the system — but it’s home to one of the best spin-offs the series has seen.

Unlike its stablemate Super MarioZelda actually hasn’t seen all that many spin-offs over the years, with only Link’s Crossbow Training on Wii and the two atrocious CD-i titles springing immediately to mind. This is perhaps because Zelda is an inherently more “serious” affair than Super Mario — sure, it has its moments of levity, but it’s always been less focused on cartoon silliness and as such it would be rather strange to see perpetual protagonist Link doing things outside his normal remit such as playing tennis or golf. (That, of course, didn’t stop him making an appearance in Mario Kart 8, but that was something of an outlier.)

That doesn’t mean that there isn’t scope for the series to explore gameplay styles outside the mainline titles’ “explore, dungeon, puzzle, boss” formula, and Hyrule Warriors is a potent proof of concept that demonstrates the ensemble cast the series has built up over the years is more than strong enough to carry a game that doesn’t focus exclusively on Link.

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Senran Kagura Estival Versus: Historical Context and Mechanics

cropped-ev-header-5195689This article is one chapter of a multi-part Cover Game feature!
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The Senran Kagura series as a whole primarily has its roots in the brawler or beat ’em up genre, and while it draws mechanical influences from both classics in the field and contemporaries, it very much has its own identity.

Exactly how Senran Kagura channels the brawler genre has evolved somewhat over the game’s several installments. The first game in the series, Senran Kagura Burst, is most recognisable as a classic-style beat ’em up, but while all the subsequent entries make shifts into 3D to varying degrees, the fundamentals remain quite similar.

To understand the mechanics on display in Senran Kagura Estival Versus, it pays to look at the history of the genre as well as more modern contemporaries. So that’s exactly what we’re going to do.

Continue reading Senran Kagura Estival Versus: Historical Context and Mechanics