After a mildly chaotic start to the year, we’re back with an all-new podcast, featuring my good self and Mr Chris Caskie of MrGilderPixels!
The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!
Or you can just hit the jump to watch or listen to today’s episode right here on MoeGamer.
Continue reading The MoeGamer Podcast: Episode 34 – Acid Bass, Smack Around the Face
The Senran Kagura series as a whole primarily has its roots in the brawler or beat ’em up genre, and while it draws mechanical influences from both classics in the field and contemporaries, it very much has its own identity.
Exactly how Senran Kagura channels the brawler genre has evolved somewhat over the game’s several installments. The first game in the series, Senran Kagura Burst, is most recognisable as a classic-style beat ’em up, but while all the subsequent entries make shifts into 3D to varying degrees, the fundamentals remain quite similar.
To understand the mechanics on display in Senran Kagura Estival Versus, it pays to look at the history of the genre as well as more modern contemporaries. So that’s exactly what we’re going to do.
Continue reading Senran Kagura Estival Versus: Historical Context and Mechanics