Category Archives: MoeGamer Awards 2018

The MoeGamer Awards 2018: Best Boy 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by megaapple18.

“Best Girl” is something I think about quite often. I mean, obviously Nepgear will always be my one true waifu, but that’s not to say I can’t have a personal favourite girl from among an individual game’s cast.

“Best Boy”, however; that’s something I tend to need to think a bit more about. As a heterosexual male, the red-blooded “attraction” factor is much less than it is with female characters — though there have been exceptions to this rule; I’d happily jump into bed with Urabe from Sweet Fuse, for example. We’re all a little bit gay. R-right?

Ahem. Anyway. While physical attractiveness is by no means the only aspect that draws me to particular female characters — the regular Waifu Wednesday column should be evidence enough of that — it can be an effective means of grabbing my initial attention, while the boys will have to work a bit harder to win me over in the first place.

So with that in mind, then, who was my Best Boy of 2018?

And the winner is…

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The MoeGamer Awards 2018: Most Satisfying Sequel

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by Riobravo79.

While it’s nice to get brand-new, all-original games when we can, sometimes it’s a pleasure to see an old friend again… perhaps in a slightly different form.

The sequel has been part of video game culture pretty much since the beginning, and the fine art of recycling, refining and/or reimagining is way more prevalent in gaming than in pretty much any other creative medium. Developers have experimented with a lot of different ways of putting together follow-ups for well-received titles over the years… but what makes for the most satisfying successors?

Do you provide more of the same with minor refinements? Do you provide some sort of obvious “upgrade” while remaining true to the original game’s format? Or do you completely reinvent the formula, potentially bringing new players on board but also possibly alienating your original fanbase?

And the winner is…

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The MoeGamer Awards 2018: Coolest Transportation Method

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by Krystallina.

What good is a massive game world if you can’t get around it in style?

No good at all, that’s what! So today’s award celebrates my favourite means of getting around a particular virtual locale without getting wet, dirty, injured or terrified.

Well, maybe not that last one.

And the winner is…

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The MoeGamer Awards 2018: The Least “Retro” Retro Game

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by The Night Owl from The Late Night Session.

Retro gaming can be a bit of a minefield at times.

Sometimes you’ll return to a game you absolutely adored in your youth only to discover that it’s an unplayable garbage fire by modern standards, for all manner of reasons.

And sometimes you’ll pick up a game that you really enjoyed in years gone by, only to discover that age has been extremely kind to it — and it’s actually even better from a modern perspective than it was originally. I’ve come across a few games like that recently, but if I had to pick one, ooh, ooooooh….

And the winner is…

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The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was inspired by a conversation on Twitter started by someone who is apparently unable to look beyond the big-budget triple-A mainstream — specifically that as depicted by the annual Game Awards — for representation in video games.

I am not a girl. However, for a good few years now, I’ve really enjoyed the opportunity to play as female characters in games. As I recall, the first time I ever did it was in Baldur’s Gate on PC (which is also where I dreamed up the name I give every female character where the option to customise exists: Amarysse) and it felt strange and exciting at the time.

Now, it’s a much more normal part of today’s gaming landscape, but some people appear to not recognise this fact. So today’s award rather passive-aggressively celebrates a game I covered this year that particularly emphasises the fact it tells an interesting story with its female lead — a story that is very much about femininity.

And the winner is…

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The MoeGamer Awards 2018: Best Common Architecture

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by spaktukal.

Environmental design in gaming is a funny old beast; you only tend to really actively notice it if it’s really good or really bad — most of the rest of the time, it’s just sort of there, indicating that it’s doing its job. That job being, of course, to immerse the player in the game world and give that game world a bit of “character” of its own.

There were a number of games that had particularly striking world design this year, but today we’re focusing specifically on the idea of “common architecture” — the way just regular ol’ normal buildings look, rather than palaces, temples and ruins of an ancient civilisation.

And the winner is…

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The MoeGamer Awards 2018: Best System to Collect For in 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

Over the last couple of years, I’ve become very enthusiastic and passionate about my gaming collection, and my infinitely patient and wonderful wife has done a fantastic job of configuring two of the rooms in our house to display said collection — the living room contains all the reasonably current stuff (basically PS1 onwards) while the upstairs study is a “retro room”, consisting of Atari 8-bit, Atari ST and Philips G7000 Videopac games.

I’ve been adding to my collection from all angles over the course of the last few years. But if I had to pick one system that I’ve enjoyed collecting for the most this year? Not necessarily the cheapest, but one that is enjoyable to collect for? That’s what this award is about.

And the winner is…

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The MoeGamer Awards 2018: Weirdest Character

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was suggested by Krystallina.

It’s a disappointingly frequent stereotype to brand Japan as “weird” simply because many of the things in its society and media don’t conform to what we’ve come to think of as Western norms.

That said, sometimes our friends in the East do come up with characters that are clearly designed to be outlandishly strange, surreal and weird — and when they accomplish that successfully (preferably without crossing that fine line into Sharon from Accounts-style “Woo! Look, I’ve put cheese up my nose and a turkey leg down my pants, I’m so random! Teeheehee!”) it’s worth celebrating. Because those characters can end up being very memorable.

There were plenty of possible choices for this one, but in the end, there’s one I just had to give it to. If you’ll pardon the expression.

And the winner is…

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The MoeGamer Awards 2018: Most Terrifying Room

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

Our first award is a celebration of that most primal of human emotions: fear. Specifically, it highlights a piece of master craftsmanship on the part of a game’s designers in evoking that feeling in the player with nothing more than a simple room. When everything comes together — visual style, environmental design, ambient sound — you don’t need anything to jump out and go “boo” at you to put you on edge, and such experiences tend to linger in the imagination for a lot longer, too.

And the winner is…

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