Hello, dear readers. I’m going to take you a bit “behind the curtain” today, as there are some things I need to talk about for the sake of my own wellbeing.
Oddly enough, the last time I talked about this stuff was at roughly the same time last year, so I’m not sure if there’s something in the air in August or what… but regardless, apologies in advance if I end up going over any of the same ground, which I probably will.
Normal business will resume tomorrow, but for today… indulge me if you will, please. These things are important to talk about.
Continue reading I’m Not Okay: Speaking Frankly About Mental Health, Frustration and Ambition
One of my favourite characters in Atelier Iris: Eternal Mana is Veola, the seemingly rather standoffish owner of the magic shop in Kavoc.
Veola’s sidequest is technically optional, but like most of the “shopkeeper quests” throughout Atelier Iris: Eternal Mana, it’s hard not to get swept along in the soap opera of her life — and how she relates to the other people around her, including protagonist Klein, his party members, bartender Norman and numerous others.
So let’s take a closer look at this rather closed-off young woman and figure her out a bit. Some spoilers ahead!
Continue reading Waifu Wednesday: Veola
Hello, dear reader. I feel like I’m stepping “out of character” a bit for this post, as it’s not the usual sort of thing I’d tend to post here. But I feel like I want… maybe even need to get a few things out of my head and onto the page.
Don’t worry, we’ll be back to something directly game-related later today, so if you’re just here for the games, feel free to skip this post and stop by this evening. But for those who are here as much for Pete the writer… no, Pete the person… as you are for MoeGamer the site about games, thank you in advance for indulging me and reading what I have to say.
Today I want to talk a bit about mental health, ambition, career and how, sometimes, it can feel like a struggle just existing in the modern world.
Continue reading A Personal Post: Depression and Ambition
Who doesn’t love a good girl? That, it seems, is the angle that Yuno Hayase, valued member of game developer Judgement 7 alongside her sister Asano, is going for.
Throughout the early hours of visual novel Our World is Ended, Yuno represents a source of relentless positivity and optimism. She’s always there to encourage protagonist Reiji and her comrades in Judgement 7, whether the situation is simply enduring a hot day or fleeing for their lives from mysterious men in black.
But, unsurprisingly, there’s a bit more going on beneath the surface than her airheaded first impressions might suggest. Make that a lot more.
Spoilers and heavy mental health stuff ahead.
Continue reading Waifu Wednesday: Yuno Hayase
The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was inspired by a conversation on Twitter started by someone who is apparently unable to look beyond the big-budget triple-A mainstream — specifically that as depicted by the annual Game Awards — for representation in video games.
I am not a girl. However, for a good few years now, I’ve really enjoyed the opportunity to play as female characters in games. As I recall, the first time I ever did it was in Baldur’s Gate on PC (which is also where I dreamed up the name I give every female character where the option to customise exists: Amarysse) and it felt strange and exciting at the time.
Now, it’s a much more normal part of today’s gaming landscape, but some people appear to not recognise this fact. So today’s award rather passive-aggressively celebrates a game I covered this year that particularly emphasises the fact it tells an interesting story with its female lead — a story that is very much about femininity.
And the winner is…
Continue reading The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award
This article is one chapter of a multi-part Cover Game feature!
<< First | < Previous
One of the things that sets us apart as humans is our ability to connect with others — to empathise with them, to understand what they are feeling and to support them if they need it.
That’s the concept at the core of Blue Reflection’s narrative, and it’s explored in a number of different ways over the story’s entirety — both literally and metaphorically.
While the story primarily concerns protagonist Hinako and her struggles to come to terms with a life-changing injury, everyone involved in the story has something to say that is very much worth listening to. So let’s take a closer look at Hinako’s journey through human emotions, and maybe we can learn something along the way, too…
Continue reading Blue Reflection: Narrative, Themes and Characterisation
With today’s news about the suicide of Linkin Park frontman Chester Bennington, I thought now might be a good time to reshare a very personal piece I wrote a while back on my now-defunct personal blog.
Its link to Bennington is tenuous at best, I’ll freely admit, given that it’s an article about video games, but there’s an important core message in here that is relevant.
There are times in our life when we feel like we’re suffering, like things just can’t and won’t get any better. During those times, it can be tempting to contemplate taking drastic steps, up to and including ending your own life.
But, and you’ve probably heard these words a lot today already: don’t suffer in silence. Reach out to people and ask for help if you need it. And if there’s something that helps you cope, make use of it. Taking this advice is why I’m still here today.
This piece was originally written in April 2016, so some references may be a little dated! Oh, and here’s the source for the header image.
Continue reading How Video Games Might Have Saved My Life