Tag Archives: depression

The MoeGamer Awards 2018: The “This Game Has An Excellent Female Lead And Is About Being A Girl, Stop Whingeing There Aren’t Any Games About Such Things” Award

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!

This award was inspired by a conversation on Twitter started by someone who is apparently unable to look beyond the big-budget triple-A mainstream — specifically that as depicted by the annual Game Awards — for representation in video games.

I am not a girl. However, for a good few years now, I’ve really enjoyed the opportunity to play as female characters in games. As I recall, the first time I ever did it was in Baldur’s Gate on PC (which is also where I dreamed up the name I give every female character where the option to customise exists: Amarysse) and it felt strange and exciting at the time.

Now, it’s a much more normal part of today’s gaming landscape, but some people appear to not recognise this fact. So today’s award rather passive-aggressively celebrates a game I covered this year that particularly emphasises the fact it tells an interesting story with its female lead — a story that is very much about femininity.

And the winner is…

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Continue, Don’t Quit : You Are Not in This Alone

There’ll be a full post coming later today, but I wanted to share this as I feel it’s super-important.

I have struggled with depression, anxiety and even suicidal thoughts at times, and I know it has always helped me — and even brought me back from “the brink” — to have someone to talk to.

So this initiative set in place by some of my favourite anibloggers really touched me. Please read Auri’s post, and, if you’re hurting and need help… please reach out to someone, whether it’s me, or any one of the others who have offered their support.

You can contact me via Twitter at https://twitter.com/MoeGamer or via my site https://moegamer.net/contact — or check out any of the other people who have put themselves forward for this by reading Auri’s original post.

Thank you for setting this up, everyone; I feel that a lot of people out there will benefit just from knowing this exists.

Manga Toritsukareru Koto

Some days, as you wake up, you wonder what the point of this is. This whole talking, eating, sleeping.

This living.

What was the point of it, when you felt like you were watching another person’s life and yet felt so much pain? As if you weren’t meant to exist? As if… anything you touched became a disaster?
Was there even a point to begin with?

Every day, you have a heavy secret in your heart. One that grows heavier with every person you don’t tell it to. That weighs you down more and more as you think it but don’t say it out loud.
Until it gets so heavy, so LOUD, that you can’t believe that it’s only three words. Three simple words to think, but three very difficult words to feel.
And so, again and again, you think it, but you don’t speak it. You can’t say it.

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How Video Games Might Have Saved My Life

With today’s news about the suicide of Linkin Park frontman Chester Bennington, I thought now might be a good time to reshare a very personal piece I wrote a while back on my now-defunct personal blog.

Its link to Bennington is tenuous at best, I’ll freely admit, given that it’s an article about video games, but there’s an important core message in here that is relevant.

There are times in our life when we feel like we’re suffering, like things just can’t and won’t get any better. During those times, it can be tempting to contemplate taking drastic steps, up to and including ending your own life.

But, and you’ve probably heard these words a lot today already: don’t suffer in silence. Reach out to people and ask for help if you need it. And if there’s something that helps you cope, make use of it. Taking this advice is why I’m still here today.

This piece was originally written in April 2016, so some references may be a little dated! Oh, and here’s the source for the header image.

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