The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
Our first award is a celebration of that most primal of human emotions: fear. Specifically, it highlights a piece of master craftsmanship on the part of a game’s designers in evoking that feeling in the player with nothing more than a simple room. When everything comes together — visual style, environmental design, ambient sound — you don’t need anything to jump out and go “boo” at you to put you on edge, and such experiences tend to linger in the imagination for a lot longer, too.
And the winner is…
Continue reading The MoeGamer Awards 2018: Most Terrifying Room
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And so it is that we come to the fourth installment in the Project Zero series: a game that never came West in an official capacity.
Known as Zero: Tsukihame no Kamen in its native Japan and Mask of the Lunar Eclipse in the West following an ambitious (and successful) fan-translation project, this fourth game represented a number of “firsts” for the series.
It was the first installment to not be exclusively developed by Tecmo. It was the first installment to leave the series’ original host platforms of PlayStation 2 and Xbox. And it was the first installment to make a number of mechanical shakeups to the basic Project Zero formula, which would become fixtures in subsequent releases. Let’s take a closer look.
Continue reading Project Zero 4: Touched by the Moon