The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by spaktukal.
Environmental design in gaming is a funny old beast; you only tend to really actively notice it if it’s really good or really bad — most of the rest of the time, it’s just sort of there, indicating that it’s doing its job. That job being, of course, to immerse the player in the game world and give that game world a bit of “character” of its own.
There were a number of games that had particularly striking world design this year, but today we’re focusing specifically on the idea of “common architecture” — the way just regular ol’ normal buildings look, rather than palaces, temples and ruins of an ancient civilisation.
And the winner is…