The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more and leave a suggestion here!
This award was suggested by spaktukal.
Environmental design in gaming is a funny old beast; you only tend to really actively notice it if it’s really good or really bad — most of the rest of the time, it’s just sort of there, indicating that it’s doing its job. That job being, of course, to immerse the player in the game world and give that game world a bit of “character” of its own.
There were a number of games that had particularly striking world design this year, but today we’re focusing specifically on the idea of “common architecture” — the way just regular ol’ normal buildings look, rather than palaces, temples and ruins of an ancient civilisation.
And the winner is…
Continue reading The MoeGamer Awards 2018: Best Common Architecture
The Bowsette trend has continued pretty much unabated since last week — and I’m certainly not complaining.
Alongside the original phenomenon, however, there has been a related meme that has proven almost as successful and popular — so much so that it’s quite common to see the pair of them together.
I am, of course, talking about Princess King Boo, known to our Japanese cousins as キングテレサ姫 (kingu teresa-hime).
Header image by Yusan (Pixiv). Please support the many fabulous artists who have helped bring this meme to life!
Continue reading Waifu Wednesday: Princess King Boo
Although it’s been rather quiet for a while, the Japanese company Cave has long been known as one of the best developers of modern shoot ’em ups out there.
With most of their titles falling into the danmaku (“bullet hell”) subgenre, their titles have a reputation for being challenging and punishing but highly polished, combining solid mechanics with absolutely beautiful presentation and a delightful blend of “old and new”.
Deathsmiles is one of the company’s most well-regarded recent works, and is a great example of what “frantic shooting” is all about — not to mention a fine showcase for Cave’s mastery of game mechanics that go far beyond simply “shoot everything and don’t die”.
Continue reading Shmup Essentials: Deathsmiles