Tag Archives: Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings – Bringing Things Into Focus

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One of the things that becomes clear shortly after you start playing Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the fact that the game, as a whole, is deliberately a lot more focused than its immediate predecessor.

We touched on the basic ways in which this is achieved in the previous chapter, but now it’s time to take a closer look at how the game as a whole unfolds. It strikes a good balance between what we can think of as the “old-school Atelier” format and the freedom that some of the newer titles offer, making for a satisfying and enjoyable game that can be experienced at your own pace.

In other words, you’ve got as long as you want to accomplish the twins’ goal of becoming the best alchemy atelier in the kingdom — though that doesn’t mean they won’t have a few deadlines to meet along the way!

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Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings – Time to Settle Down

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After the sprawling adventure that was Atelier Firis: The Alchemist and the Mysterious Journey, it would have doubtless been tempting for Gust to adopt the same format for the series going forward. After all, the open-world format worked extraordinarily well for Atelier Firis.

But one thing we have seen numerous times over by this point is the fact that the Atelier series never stands still and stagnates. No two installments are quite like one another — and thus it stands to reason that Gust would also want to make sure they did something a bit different for Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings.

And so they did — in quite a few interesting ways. So let’s take an initial look at what this third installment in the series — nineteenth mainline title overall — has to offer.

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