Tag Archives: retro games

Atelier Totori: The Adventurer of Arland – Beyond the City Walls

cropped-atelier-megafeature-header-1-8868334This post is one chapter of a MegaFeature!
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One interesting thing about the way the Arland subseries of Atelier develops over time is how its scale gradually increases.

In Atelier Rorona: The Alchemist of Arlandthe action is primarily confined to the city of Arland and its surrounding environs. In Atelier Totori: The Adventurer of Arlandwe get the opportunity to explore the Arland region in much greater detail, coming to understand a lot more about the context of various locations. And, as we’ll see when we come to Atelier Meruru: The Apprentice of Arland, the series then actually moves on to a whole other setting with connections to Arland, rather than unfolding in Arland itself..

Atelier Totori in particular brought about a very strong sense of worldbuilding and narrative context, and of the protagonist being just one tiny little part of a wide variety of events that would continue to unfold with or without her involvement. Let’s take a closer look at how the game achieves that feel.

Continue reading Atelier Totori: The Adventurer of Arland – Beyond the City Walls

Star Ixiom: Still Shining

Let’s take a moment to catch up. Star Luster is a space combat game by Namco, originally released for Famicom in 1985. Despite it being an obvious homage to an incredibly popular Western game — Atari’s Star Raiders — it never came West.

35 years later, Star Luster finally got a worldwide release as part of the Namco Museum Collection 1 cartridge for Blaze’s Evercade retro gaming system. This was my first contact with a game that I ended up absolutely loving — and after looking into it further, I was surprised to discover it got a sequel for PlayStation in 1999. A sequel which got a fairly middling reception because the press of the time compared it unfavourably to its rough contemporary Colony Wars — and, of course, because relatively few people in the West had any clue that Star Luster existed.

35 years after the release of Star Luster and 21 years after the release of its sequel, I find myself in possession of a copy of that sequel: Star Ixiom, a game I’ve been looking forward to playing since I was first blown away by Star Luster’s sheer playability. So let’s take a look at what this space-based blastathon has to offer — and how well it holds up today.

Continue reading Star Ixiom: Still Shining

Atari ST A to Z: Bomb Jack

Most Atari ST owners probably came into contact with the ST version of Tecmo’s Bomb Jack at one point or another.

Developed by the ever-variable Paradox Software, this is actually one of their somewhat stronger efforts compared to some of their other attempts at arcade conversions, and was certainly reasonably fondly regarded back in the day.

I’ve always enjoyed a bit of Bomb Jack, and while there are better versions available out there, this version holds a fair amount of nostalgia for me. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Atari A to Z: Hollywood Medieval

Back in the early days of home computing, developers were experimenting not only with how different game genres worked, but also with using game-like mechanics in various contexts.

One pioneer of these experiments was Douglas Crockford, who we’ve seen a couple of times on this series previously. Today we look at his Hollywood Medieval project, which combines music effectively arranged by the “player” with the game-like mechanic of navigating a maze — with your location determined by the musical phrases you’re hearing.

A peculiar experience to be sure! Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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The MoeGamer Podcast: Episode 43 – Brake for the Snake

Welcome to another podcast! I’m joined once again by the newly rebranded Chris Caskie of CCaskieArt, and today we’re talking arcade racers.

The MoeGamer Podcast is available in several places. You can subscribe to my channel on YouTube to stay up to date with both the video versions of the podcast and my weekly videos (including the Atari A to Z retro gaming series); you can follow on Soundcloud for the audio-only version of the podcast; you can subscribe via RSS to get the audio-only version of the podcast in your favourite podcast app; or you can subscribe via iTunes and listen on Spotify. Please do at least one of these if you can; it really helps us out!

Enjoy the podcast in video and audio formats below:

And hit the jump for show notes!

Continue reading The MoeGamer Podcast: Episode 43 – Brake for the Snake

Around the Network

Good evening everyone! I’ve just finished editing a monster episode of The MoeGamer Podcast, which should be with you tomorrow assuming my computer doesn’t explode overnight while rendering or anything.

I joke, but on more than one occasion I have come downstairs of a morning to discover my computer had forgotten what these mysterious things called “hard drives” or “Microsoft Windows” were, so I probably shouldn’t tempt fate. Anyway, all being well, there will be a podcast for your eyes and ears to enjoy tomorrow.

In the meantime, let’s look back at what you might have missed this week.

Continue reading Around the Network

Atari A to Z Flashback: Motorodeo

The Atari 2600 had such a long lifespan that there is a huge difference between games that came out in its early days and those which appeared in its twilight years.

Motorodeo is one of the last games to be officially released for the platform, and it’s an ambitious affair, to be sure. It’s got a rough approximation of physics, it’s got scrolling levels — it’s even got split-screen multiplayer, which was an unusual sight on the 2600.

Some might argue it’s trying to do a little too much for the ageing platform, but it’s certainly a valiant effort if nothing else. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Atari ST A to Z: Asteroids Deluxe

Will I never be free of this accursed game? Given the sheer number of versions Asteroids has enjoyed over the years, I suspect not. But it is actually quite interesting to compare all of them.

The Atari ST version of Asteroids Deluxe — one of the only ports of that specific game as opposed to the original Asteroids — was handled by Paradox Software, much like many of the other late Atari-published arcade conversions on the platform. This time around, they haven’t done an altogether bad job on the port — it looks and plays pretty well, for sure, though as always for the poor old ST, the sound leaves a little to be desired.

It’s certainly far less of a mess than certain previous Paradox ports, however — and a solid version of Asteroids for Atari’s 16-bit machine. Check it out in the video below, and don’t forget to subscribe on YouTube for more.

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Atari A to Z: Gossip

Today’s indie scene is quite rightfully regarded as one of the most creative spaces in the games industry. But it’s been that way for a lot longer than most people realise.

Some truly fascinating games came out through the Atari Program Exchange or APX, a programme run by Atari where consumers (or indeed Atari employees) could submit their pet projects and get them published by the company — perhaps the earliest take on today’s “indie specialist” publishers such as Devolver Digital and its ilk.

One such example that it seems never quite made it to final release was Gossip, a fascinating game by Atari’s master of simulations, Chris Crawford. Gossip is an attempt to simulate social interactions using a mathematical model of affinity as a basis. As a game, it takes a bit of getting used to, but as you start to figure out what’s going on it becomes a fascinating experience. Check out my attempts to woo the virtual ladies in the video below, and don’t forget to subscribe on YouTube for more!

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Atari A to Z Flashback: Missile Command

It’s Missile Command time once again, and this time it’s the Atari 5200 version that we’re turning our attention to.

The Atari 5200 is straight port of the Atari 8-bit version, which was also built in to the ROM of the Atari XE Games System computer-console hybrid. If you turned the XEGS on without a cartridge in and without the optional keyboard connected, you could play Missile Command!

This is a great version of a classic game — but one can’t help but wish there were trackball and paddle controllers available for the Switch… Anyway. Enjoy the video below, and don’t forget to subscribe on YouTube for more!

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