Wrecking Crew is one of Nintendo mascot Mario’s more underappreciated adventures — and a fairly underappreciated entry in the NES’ overall library, in fact.
First released for Famicom in June of 1985 and subsequently as one of the 17 launch titles for the Western Nintendo Entertainment System, Wrecking Crew is something of a departure from what you might typically expect from a Mario game — even outside of the main Super Mario Bros. series.
It’s a puzzle game with a strong emphasis on strategic thinking and forward planning rather than fast action or precise platforming, and it’s actually been one of my favourite games in the NES’ library since I first encountered it via the Wii’s Virtual Console service. Let’s take a closer look.
Continue reading NES Essentials: Wrecking Crew
You know Donkey Kong, right? Classic Nintendo arcade game, origin of Mario? Sure you do.
Donkey Kong is a classic with good reason: it’s solid arcade fare. Its mechanics are simple and straightforward to understand, it’s friendly to quick play sessions, it’s enormously addictive and it consistently challenges its players with just minor, progressively more difficult variations on the same four levels.
The 1994 Game Boy version surely can’t be anything particularly special, right? Or could it? Well, it came out thirteen years after the arcade original, so either someone at Nintendo was really confident in the staying power of its early arcade games — actually not all that unreasonable an assumption — or something interesting was going on.
Continue reading Game Boy Essentials: Donkey Kong
“Sonic hasn’t been good for a long time.” “Sonic has never been good.” How many times have we seen articles about Sega’s incredibly popular mascot start this way?
The fact is, despite enduring a consistently more mixed (at times outright cynical and negative) critical reception than longstanding rival Mario from Nintendo, Sonic the Hedgehog still has legions of dedicated fans, and has done since he first appeared on our screens in 1991.
This month, we’re going to be taking a look at a wide variety of Sonic the Hedgehog games from across time, ranging from his first 2D platformer forays up until his more recent 3D adventures… and, of course, his extremely well-received return to 2D in the form of Sonic Mania, the physical Plus release of which was the catalyst for this whole set of features.
Continue reading Sonic the Hedgehog: Introduction
A common criticism raised by people who have arbitrarily decided for one reason or another that they are “anti-Nintendo” is that the company relies too much on rehashing old ideas, particularly when it comes to its “big” franchises.
This is, of course, nonsense, and nowhere is this more apparent than in the company’s flagship Super Mario series. The portly plumber’s past few adventures have included a simple but enjoyable mobile game that eschews gacha nonsense in favour of accessible mechanics, a full-on construction kit with online functionality, a vast but highly accessible, level-based 3D platform adventure with the option to play in cooperative multiplayer and a challenging 2D platform adventure later expanded with an even more difficult set of levels. And this is to say nothing of how the series has continually reinvented itself over the years.
Super Mario Odyssey for Nintendo Switch continues Mario’s proud tradition of starring in an enormously varied series of games that cater to the tastes of both casual and hardcore gamers alike. And it’s one of his best games to date.
Continue reading Switch Essentials: Super Mario Odyssey
Today, Nintendo is primarily known for its excellent first-party games that it produces for its unique consoles and handhelds. But there was a time when Nintendo games were a lot more platform-agnostic than they are now.
That time was the early ’80s — specifically, the years before the release of the Famicom in 1983, and its Western incarnation, the Nintendo Entertainment System, in 1985. During this time, Nintendo was making arcade games. And there was a great hunger for ports of these arcade games to home-based systems of the time.
Nintendo’s 1981 classic Donkey Kong was a game that got ported to pretty much every platform imaginable at the time. And the 1983 version for Atari home computers was one of the best.
This is a cross-post with my new site Atari A to Z; please head over there and follow if you’re interested in Atari computers, games, software and hardware!
Continue reading Nintendo on Atari: Donkey Kong
It’s easy to write off a pack-in bundle of minigames as being somehow “lesser” than full-scale titles. But the Wii U’s Nintendo Land was special — and in a different way from its spiritual predecessor Wii Sports.
Functioning as a joyous celebration of Nintendo’s most beloved properties — and a few slightly more obscure ones, too — Nintendo Land is an enjoyable enough experience in single-player, with several games specifically designed with solo play in mind, but it’s in multiplayer that it truly shines: Nintendo’s same-room party gaming at its finest.
And it’s an evergreen title, too; some five years after its initial release, for many Wii U owners it’s a game that still gets regular play, particularly when friends come to visit. Let’s take a closer look at what makes it so special.
Continue reading Wii U Essentials: Nintendo Land