A while back, I wrote about how Granblue Fantasy spreads out what would be the “endgame” experience of a more conventional MMO throughout its entire duration. And, unsurprisingly, given the developer the two games has in common, Dragalia Lost works in much the same way.
Dragalia Lost doesn’t have linear progression. Sure, you have a player level, but that’s more a measure of how long and how much you’ve played rather than anything else. And sure, you have character levels — but there are numerous ways to build these up, plus a strong emphasis on building a selection of teams and characters rather than just one “main” group.
The nice thing about the way Dragalia Lost does this — much like Granblue Fantasy also does — is that it provides the fun, mechanical, progression-based aspect of MMOs without one of their most irritating aspects. Let’s take a closer look at what I mean.
Continue reading Dragalia Lost: You Don’t Pay My Sub
It’s event time again in Cygames and Nintendo’s Dragalia Lost! If you’ve not played a game like this before… get used to this endless and occasionally exhausting cycle!
The Kindness and Captivity event, which will be running until November 12, concerns a young Sylvan girl who seeks the aid of Euden and the gang in driving the Imperial forces out of her village.
Naturally, things aren’t quite as simple as they first appear, and, as these things tend to go, things culminate in a battle against a rather large and ferocious beastie.
Continue reading Dragalia Lost: Kindness and Captivity
We’ve already discussed how, despite its massively multiplayer online nature, Final Fantasy XIV as a whole is very much an authentic Final Fantasy experience in its own right. But is the opposite true?
If you’ve read the headline you’ll already know that yes, of course it is. But one of the most interesting things about the game as a whole as it has developed from its disastrous 1.0 incarnation through A Realm Reborn and Heavensward into Stormblood is how well it has managed to balance these two seemingly disparate aspects: the strong narrative of the Final Fantasy series, and the sheer amount of things to do and quality of life features that a hardcore MMO player expects from a game like this.
Today we’re going to examine that latter aspect in detail.
Continue reading Stormblood: It’s a Great MMO, Too
Final Fantasy XIV and its long-running spiritual predecessor Final Fantasy XI are in an interesting and slightly awkward position.
They’re numbered mainline installments of the long-running Final Fantasy series, which, in theory, should attract series veterans, but they’re also massively multiplayer online role-playing games. The latter is a genre typically (and not necessarily correctly or fairly) associated with being time-consuming, challenging and dependent on playing alongside other people — and thus not especially attractive to those who prefer to play games solo, concentrate on story or take things at their own pace.
What we’re going to talk about today is how Final Fantasy XIV is as much a good Final Fantasy as it is a good MMO — and why you shouldn’t sleep on it if you’re a Final Fantasy fan who doesn’t typically go in for online games.
Continue reading Stormblood: Yes, It’s a Great Final Fantasy