Tag Archives: score attack

Namco Essentials: Dig Dug

Dig Dug represents a type of game that doesn’t really exist any more, at least in its original form: what I shall refer to from hereon as “Dirt and Boulders” games.

The idea of a Dirt and Boulders game is that you dig through a bunch of dirt while trying to accomplish something, attempting not to get squashed by inconveniently placed boulders, and occasionally trying to use said boulders to your advantage.

Dirt and Boulders games were big in the ’80s, with titles like Mr. Do!, Boulder Dash and numerous clones of both keeping people entertained both in arcades and at home. But 1982’s Dig Dug was the game that established the template for all subsequent Dirt and Boulders games to follow — and a template that modern offshoots of Dirt and Boulders games, such as Minecraft, Terraria and suchlike, have somewhat drifted away from in favour of crafting and exploration.

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Shmup Essentials: Satazius

When you think of Japanese shoot ’em ups, it’s easy to get hung up on nothing but classic arcade and console titles.

But over the years, the PC has played host to a wide variety of its own unique titles, too, with many developers specialising in this highly flexible platform thanks to its ease of digital distribution and free marketplace.

One such developer that has come to prominence over the last few years is Astro Port, and its title Satazius is one of its best, alongside the similarly excellent Zangeki Warp.

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Shmup Essentials: Minus Zero

Shoot ’em ups are one of the oldest types of video game, having been around pretty much since the birth of the medium. So in order to stand out in this modern era, a new shmup needs to either do what it does really well… or do something unusual.

Triangle Service’s Minus Zero, originally released as part of the Xbox 360 compilation Shooting Love 200X in 2009, opts for the latter approach. It’s one of the most unusual shoot ’em ups out there — and one of the most addictive.

It’s a completely abstract game, consisting entirely of geometric shapes accompanied by a background and soundtrack that increase in complexity as you progress, but its main twist on the usual formula is that the only weapon you can use is a “lock-on” similar to that used in Sega’s Rez.

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