Tag Archives: psychology

Gaming on a Schedule, Day 7: What have we learned?

Today, according to my self-imposed schedule of video gaming fun times, was a “free choice”.

I spent most of it playing more Mary Skelter 2, so rather than bang on about that some more for now, I thought I’d reflect a bit on the week that has just gone by.

On the whole, I think this experiment has mostly been a success. I still have some lingering concerns about whether it is practical to apply this model when you’re playing very long games such as Mary Skelter 2, but I’ve managed to squeeze somewhere in the region of 15 hours of that game in this week across three days (one of which was just an evening) so I’m starting to think it might not be a problem.

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Should you enjoy gaming as a hobby to a schedule?

Let me tell you a couple of things about myself — the me that exists as of 23:35, July 27, 2023.

Firstly, I have a brain that, when presented with a sufficient number of options to freely choose between, refuses to make any sort of decision whatsoever and simply shuts down, melting into an unproductive goop and causing me to stare at a wall for a good half hour at least before finally being able to achieve anything.

This situation, which is not uncommon, is colloquially referred to as “analysis paralysis”.

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Delving Into Castlevania III: Dracula’s Curse – #2

One thing that I’ve been gradually learning over the course of the early Castlevania games that I’ve played so far is that it doesn’t always pay to be greedy.

Indeed, sometimes it’s in your best interests to forego potential rewards in favour of just proceeding onwards more safely. After all, you can’t make good use of those rewards if you’re dead, can you?

Castlevania III plays with this idea quite a lot, and it presents a few takes on it over the course of its early stages.

Continue reading Delving Into Castlevania III: Dracula’s Curse – #2