One thing that I’ve been gradually learning over the course of the early Castlevania games that I’ve played so far is that it doesn’t always pay to be greedy.
Indeed, sometimes it’s in your best interests to forego potential rewards in favour of just proceeding onwards more safely. After all, you can’t make good use of those rewards if you’re dead, can you?
Castlevania III plays with this idea quite a lot, and it presents a few takes on it over the course of its early stages.
Continue reading Delving Into Castlevania III: Dracula’s Curse – #2