Tag Archives: combat

Atelier Iris: Eternal Mana – The Craft of Combat

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Now we’ve explored how Atelier Iris handles the series’ core concept of using alchemy and other crafting techniques to create items, it’s time to look at the other aspects of the game.

While all of the previous Atelier games featured strong RPG-style elements such as combat and exploration, for the most part — fourth game Atelier Judie was an exception to a certain extent — these were expressed in the abstract, with the emphasis being placed firmly on the main character and their workshop. That’s where the name came from, after all.

Atelier Iris: Eternal Mana seemingly saw the series take a bit of a sidestep into more traditional RPG territory. But there are a lot of things about it that make it stand out from what you might traditionally think of as a turn-based, menu-driven console RPG. So that’s what we’re going to look at in the next couple of articles.

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Warriors Wednesday: Junglist Massive – Warriors Orochi #36

In today’s Warriors Orochi mission, the Shu gang hit the jungle and encounter the formidable Meng Huo and his even scarier wife Zhu Rong.

Renowned strategist Sima Yi has been causing trouble for the barbarians, it seems, so Zhao Yun and company take the opportunity to forge a new alliance and demonstrate their own fighting potential.

Meng Huo isn’t so easily convinced, but thankfully his wife has a sensible head atop those broad, powerful shoulders…

New Game Plus: Beat the Heat – Atelier Rorona DX #11

It’s summer! At least it is in Arland.

You know what that means: alchemical solutions to beat the heat! Of course, the astute among you will have already noticed that… oh, let’s leave that as a surprise, shall we?

Today’s New Game Plus run continues with more alchemy, more one-hit kills, some boobs on proud display, and Tantris and Lionela really starting to come into their own as fighters, despite their inferior equipment. Hit the jump to see how things went!

Continue reading New Game Plus: Beat the Heat – Atelier Rorona DX #11

New Game Plus: Vultures-B-Gone – Atelier Rorona DX #9

Our “second playthrough” adventures in the world of Atelier Rorona DX continue, this time with an important pest control job!

It seems the Nearby Forest has been infested with vultures, and Rorona is clearly the right person to get rid of them. At least it’s a distraction from the myriad neuroses and mental scars Astrid and her absentee parents have almost certainly left on her by this point…

But surely, surely there must be an easier way of clearing out the vultures than just booping them all on the head with a(n admittedly massively overpowered) stick, right…?

Continue reading New Game Plus: Vultures-B-Gone – Atelier Rorona DX #9

Death end re;Quest: The Art of Fighting

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One of the things Compile Heart’s Galapagos RPG project has been keen to do ever since its inception is experiment with mechanics, particularly when it comes to combat.

Death end re;Quest is an excellent example of this, featuring several layers of mechanics that keep things consistently interesting as you play through the main story and the optional side content. It’s also one of Compile Heart’s better balanced games to date, featuring a smooth incline in challenge factor rather than sudden, unexpected spikes.

Let’s take a closer look at how it all works.

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Delving Into Ace Combat 7: Skies Unknown – #4

All right. We’ve established that Ace Combat 7 absolutely has its own sense of style, that the VR mode is something rather special and that it strikes a great balance between arcade action and more realistic simulation. What about the actual missions, and the overall “game” experience?

Well, for those who have been hoping for a true next-gen Ace Combat experience, I am delighted to confirm that you will absolutely find this in Ace Combat 7 — both in terms of its narrative style, and in terms of how it plays.

Actual combat is where the game is at its most unrealistic — but also its most fun. Let’s take a closer look.

Continue reading Delving Into Ace Combat 7: Skies Unknown – #4

New Game Plus: Five S – Project Zero #12

This is it! This is what it all comes down to… what I’ve been training for.

Will that tortuous Nightmare mode playthrough of Project Zero, along with finally clearing out that pesky ghost list, prepare me for a long-overdue S-rank clear of any of the missions in the game’s Battle mode? Will my epic battle against that dead guy in that one closet have all been worthwhile?

Find out on today’s episode of New Game Plus, only on MoeGamer. And, err, YouTube.

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The MoeGamer Awards 2018: Game of the Year 2018

The MoeGamer Awards are a series of “alternative” awards that I’ve devised in collaboration with the community as an excuse to celebrate the games, experiences and fanbases that have left a particular impression on me in 2018. Find out more here, but you’re out of time to leave suggestions, I’m afraid!

Well, here we are once again on the last day of the old year, awaiting the arrival of the new. And, of course, that means one thing for anyone interested in games: the completely arbitrary declaration of “Game of the Year”.

Everyone has different criteria for selecting their own personal Game of the Year. For some, it’s simply the game they enjoyed the most or which took over their life to the greatest degree. For others, it’s to do with technical or artistic achievement. For others still, it’s all about sales figures.

For me, it’s quite simply the game I played this year that I feel was… “best”, across all its various aspects. A game that is a real showcase of just what is out there today, and which I feel is a shining example of what being interested in video games really “means”.

And the winner is…

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Warriors Wednesday: Samurai Warriors vs Orochi – Warriors Orochi #14

We’ve made it! The final battle… for this campaign, anyway.

Yes, today we reach the climactic final showdown of the Samurai campaign in Warriors Orochi and face the snake god himself in single combat.

Well, okay, we bring along all our friends and pound on him so much he can’t fight back. Even the great warriors of history weren’t above using schoolyard tactics.

Continue reading Warriors Wednesday: Samurai Warriors vs Orochi – Warriors Orochi #14

Dragalia Lost: First Impressions

I’d never heard the name “DAOKO” prior to today. After a few hours exploring Nintendo and Cygames’ new mobile offering, I can’t get her damn music out of my head.

Dragalia Lost, a much-awaited new RPG from two of the biggest names in both Japanese and mobile gaming — and featuring an extensive soundtrack mostly comprised of DAOKO tracks — launched its live service this week. While I haven’t really stuck with any mobile games for longer than a few weeks, I’ve had fun with several over the last couple of years — most notably Granblue Fantasy, Fate/Grand Order and Girls’ Frontline — so I thought it would be interesting to check this new one out.

While Dragalia Lost doesn’t do anything especially new and exciting for the genre, the whole thing is executed with such beautiful panache that it’s hard not to like it. So I’ll check it out for the next few weeks at the very least. Read on for some more detailed first impressions.

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