Tag Archives: PlayStation 2

PS2 Essentials: Alpine Racer 3

I am one of the least sporty people I know, and I find the prospect of winter sports particularly terrifying. But I’ve always found something appealing about games involving skiing and suchlike.

My interest in this type of game dates right back to the imaginatively titled Skiing on the Philips G7000 Videopac (aka the Magnavox Odyssey 2 for American readers, where the game was known as Alpine Skiing) and the slightly later Winter Games from Epyx for various home computers.

Sometime around the PlayStation 1 and 2 eras, winter sports games started to place a heavy focus on technical, trick-based gameplay rather than the straight racing of early titles such as Skiing. And I kind of missed that simplicity.

Enter Namco’s Alpine Racer 3, the third installment of a series that began as a 1994 arcade title.

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PS2 Essentials: Paparazzi/The Camera Kozou

The late 2010s are often described as one of the most gleefully experimental periods in gaming history, with a wide variety of independent developers from all sorts of backgrounds doing their best to push the boundaries of gaming conventions in both mechanical and narrative terms.

There’s no denying that the rise in phenomena such as digital distribution and crowdfunding has enabled developers to work on games that many would have thought commercially unviable in years gone by. But this period is far from the only time in gaming when developers have had the freedom to experiment in this way.

D3 Publisher’s Simple Serieswhich originated on the PlayStation platform in the 1990s and continued right up until the Wii U era, provided a variety of developers the opportunity to spread their wings and get creative. The only caveat was that the games would almost certainly have miniscule budgets, and they would be released at a low-cost price point. Beyond that, anything would fly.

Here’s Paparazzi, originally known as The Camera Kozou (The Camera Apprentice), a PS2 game about taking photographs.

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Taito Essentials: Cameltry

What a glorious name for a video game: Cameltry. Say it to yourself a few times. Cameltry. Cameltry. Cameltry.

So far as I can determine, there is no meaning to the word beyond “a 1989 arcade game by Taito”, which is sort of a shame, but, well, a game having such a peculiar name is at least one way to ensure it is memorable.

Fortunately, Cameltry is also a highly enjoyable if often overlooked installment in Taito’s arcade back catalogue, and well worth your time if you enjoy fiddly puzzle games and obstacle courses.

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The MoeGamer Awards: Uncancel This Series

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s suggestion comes to us from Matt S, also known as @NightGuard_X on Twitter. Matt keeps a fairly low profile on social media but has been good enough to support the site for a long time; he’s also polite, articulate and always has interesting comments to make, even if he does have designs on the Purple Sister wallscroll in my study. You can’t have her!

Matt’s suggestions for his own personal Uncancel This Series award were Uncharted Waters and Monster Rancher, both of which are games I’m unfamiliar with, unfortunately, but I know they both have plenty of fans out there who would love to see them make a grand return. I have a feeling my choice may be quite a popular one, however…

And the winner is…

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The MoeGamer Awards: Best Retro Systems to Collect For in 2017

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s category comes from… well, me, because I wanted to write about it. I’ve really taken to collecting games over the last few years, particularly quirky, interesting or rare Japanese titles that don’t typically get a lot of attention — fodder to write about, in other words — and have spotted a few trends this year that may be of interest to those seeking to expand their own collection.

Specifically, if you’re not particularly attached to the idea of always being totally “current” with your game collection, or if you’re keen to see how far things have come (or not!) over the course of the last 20 years or so, these are the systems you might want to focus your collecting efforts on.

And the winner is… err, winners are…

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The MoeGamer Awards: Coolest Scoring Mechanic

The MoeGamer Awards are a series of made-up prizes that give me an excuse to celebrate games, concepts and communities I’ve particularly appreciated over the course of 2017. Find out more and suggest some categories here!

Today’s category suggestion is brought to you by my dear friend and talented pixel artist Mr Chris Caskie, aka MrGilderPixels. Check out his site for progress updates on his awesome wooden pixel art standees and wall plaques, and order some of his past work or commission a pixel art avatar on his Etsy shop.

Since we’ve looked at a bunch of short-form arcade-style games throughout the year, particularly shoot ’em ups, Chris suggested I should highlight what I thought was the most interesting or distinctive scoring system in the games I’ve played. So let’s do that!

And the winner is…

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Ridge Racer V: Back to Basics

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Ridge Racer V was an important game for Namco.

Not only was it to be a follow-up to the incredibly well-received and popular Ridge Racer Type 4it would also be the first installment of the series on a new generation of consoles — and a launch title for that system, the PlayStation 2, to boot.

Expectations were high for the new game to be both an impressive showcase for the new format and another solid installment in what was, by now, a well-loved and much-respected arcade racing franchise. The reality didn’t quite match up to these expectations… but it was certainly a damn good effort.

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Puzzler Essentials: Puchi Carat

I’ve always had a soft spot for block-breakers, ever since Arkanoid on the Atari 8-bit, and Puchi Carat makes me happy in all the right ways.

Combining elements of traditional classic block-breakers with mechanics from puzzle games such as the Puzzle Bobble/Bust-a-Move series, it’s an enormously addictive, highly unusual game that is simultaneously unique and absolutely representative of the time in which it came out.

In short, if you like adorable late ’90s anime style characters, coloured things going “pop” and gameplay that is as much about skill as it is about intelligence, Puchi Carat is definitely a game that you should check out.

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PS2 Essentials: Ace Combat: Distant Thunder

Better known by its other name Ace Combat 04: Shattered Skies, the fourth installment of Namco’s series of fighter jet games was released under a different name in Europe.

Ace Combat: Distant Thunder, as we shall refer to it from hereon because I am European so deal with it, is a game that, despite its age — and the fact it was the series’ first outing on PlayStation 2 — remains eminently worth playing today.

It’s also a relic of a different time, when flight simulators in general were a much more common sight on both computers and consoles than they are today… which in some ways makes it all the more noteworthy from a modern perspective.

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Taito Essentials: Elevator Action Returns

Elevator Action is an established classic of the ’80s arcade scene, and saw a wide variety of ports to most of the popular computer and console systems of the period.

While the original game is still relatively well-known today, many people remain unaware that Taito followed it up with an official sequel in 1994, some eleven years after the original game’s release.

These people are, of course, also unaware that Elevator Action Returns is an absolutely awesome game, even from a modern perspective.

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